The above 105 gears are very good. I dont think Nova would work either, no synergies an seemingly sub-par damage. The maximum number of sockets in this substrate is 4 sockets, and 4 sockets can be drilled directly at the time of writing. The basic resistance of different monsters is different. It belongs to the high cost-effective substrate that can be obtained in the early stage-the disadvantage is that the strength is high, and the invisible also needs 200 strength. Can you shed some light on why that spec is better for ubers? The damage of the original version of the Firewall is imperfect due to the frame rate or the game's own mechanism, which cannot reach the theoretical damage of the panel. If the conditions are good, use Runeword "Fortitude". The recommended substrate is 3-socket armor with a defense over 500. this blizz/firewall build would pick up once tal set was eq'd. I then changed to blizz and fireball with fball 20, firebolt 20, warmth1 and rest in firemastery (8) On frost skills same as above. Some damage charts would help convincing other people, who cant see how well this build would work. Like I mentioned earlier, I am pretty happy with my cold damage already, so decided to invest more in FW. The Ice & Fire Master can switch between different forms by changing the equipment, thus being able to cope with most scenes in the game. Sometimes I also bring some rings for the scene, such as equipping Dwarf Star to run Chaos Sanctuary, and Nature's Peace to farm Nihlathak. After respeccing I was very conservative with my points to do some testing. I only have 5 hard points in FW with 0 in Fire Mastery (getting +2 from Tal's), and the damage is more than enough to kill any cold immune in under 8 seconds with merc help. FW tooltip is now 6.6k. Using the element skills of monsters to kill monsters without immunities is a method to deal with immunities monsters. true BUT the better damage almost makes no difference AND the freeze duration of gs is longer. The invisible substrate can increase the basic output by 50%. Tooltip damage for FW is now 4.7k. Before this latest respec I had fully synergized blizzard doing about 4.5k tooltip damage and Cold Mastery at about -140%. With normal equipment, you can also have Blizzard with around 3000 damage and Firewall with around 4000 damage. Kind of opposite the way you use FW for CIs. Yeah blizz / wall is super fun. Plus my merc has holy freeze so I can tele him in for the slowing effect I'd normally get from using a cold skill main. But the MF value will drop a little, please make your own choice. Clothes 30% cast + gloves 20 casts + shield 35 casts = 85 fast casts. I tried Orb/FWall and just found Orb to be too weak, and FWall too clunky for killing any Cold Immunes that wouldnt just stand still. 13 skill points remain. After casting the spell Can improve the character's skill level 1 level, as well as the maximum health value, mana value and endurance. How many additional levels of fire skills increase this skill How many points of actual gains.
Compared to Blizzard Frozen Orb, it requires fewer skill points and can indeed be used as an output skill for Cold Skills. 2. For Mercenary with bloodsucking To hurt is to survive.
However, the scene and BOSS can be handled efficiently in the 1-player difficulty mode. No matter what the weapon is, it can easily exceed 105 casts.
This could be a fullflsehd guide with some added information. I have been following the rule of keeping FM 3 points higher than warmth.
but anyway its an option. Maybe a Blizzard/Charged bolt(never seen this prob a reason)? Thanks for this. if it works well untweinked maybe ill use its as a starter character in season3. My hard points are 20 firewall 20 warmth and 1 in fire mastery but my firewalls are >15k. Body Armor: Tal Rasha's Guardianship (also known as lacquer armor, 7+, the highlight is high resistance and 88MF value, and an additional 10 spells for 2 sets), Belt: Tal Rasha's Fine-Spun Cloth (Tal Rasha belt, 3 sets of extra 10 spells), Necklace: Tal Rasha's Adjudication (Tal Rasha necklace, the highlight is 2 mage skills and life mana lightning resistance, you can also make up the suit effect, you need 4 sets to get 10 spells), Req level: 67Quality level: 26+2 To Sorceress Skill Levels Lightning Resist +33% Adds 3-32 Lightning Damage +42 To Mana +50 To Life. Elemental Immunities (Cold, Fire, Lightning). When you meet cold immunities, use Firewall, and when you meet fire immunities, you use Blizzard. This gear requires network delay not less than 120 to operate smoothly, otherwise it is not as good as 63 gears. From the perspective of low EQ, its output is not as good as perfidy and anti-beating. Yes, after exceeding 100%, the monsters XX immunities will be displayed. Now I just used a token to respect from full blizz to blizz/wall and I did a little testing of blizz/wall along the way. sudden death. Required casting gear: 105 gears. By the way, the two curses of "Amplify Damage" and "Decrepify" of the Necromancer can reduce the physical resistance of monsters by 100% and 50% respectively, and can also eliminate physical immunities according to the ratio of 20%. this build sounds like the perfect twist to blizzard that i need ( love the power but not the versatility of a pure blizz build) . Obviously had no issue killing bosses but cold immunes were super annoying and the Chaos Sanc was difficult to do. If you have items for Blizzard build, then go for it. In addition to providing the MF value, it can also provide two Howl Skills for the barbarian. The Countess in Hell Mode is a good chestnut with an immunity mechanism. 2.
Moreover, this bonus can be increased by additional level bonuses. Since the MF value is determined to be the moment of killing, we can increase our MF value in disguise by switching to the off-hand weapon when the BOSS/monster dies. I had to switch to orb / wall recently to do ubers, but when torch prices go down I'd probably respec back to blizz / wall for farming. I do orb/wall and it works pretty well.
Weapon: "Heart of the Oak" Runeword (formula 18+26+21+10) if possible, or nuclear pupil (also called eyeball) or spirit sword if not, Shield: Runeword "Spirit" shield (recipe 7+10+9+11), the best cast is 35%, Head: Harlequin Crest (also called Shako, green hat), Chest Armor: Skin of the Vipermagi (HSP, +1 all skills 30 cast and up to 35 full resistance), Gloves: Yellow gloves with various resistances, Magefist (+1 fire skill 20 spells) or Trang-Oul's Claws (+20 spells and 30cold resistance), Belt: Goldwrap with resistance, or [Arachnid Mesh] (also called skill waist, watch point 1 skill 20 cast) or [Thundergod's Vigor] (absorb lightning and increase the maximum lightning resistance, used for running the throne to prevent electric ghosts), Defense: 119-138 (varies)(Base Defense: 55-62), Shoes: Rite of Passage/Sandstorm Trek (strength, physical fitness and poison resistance)/Aldur's Advance (40 running and 50 fire resistance) with various resistances. There are many fixed cold immunities in the monsters, so the pure ice game is generally not to go there to brush. The disadvantage is that it is easy if the energy resolution is not triggered. If the conditions are bad, use Runeword "Treachery", "Stone" or "Duress". But the clothes and necklaces in it are very difficult to brush. Otherwise, you must have the weapon, the heart of the oak tree + the full value of the spirit shield, to be exactly 105 gears. Recommend Runeword "Insight" or unique "The Reaper's Toll". Necklace: It is best to have a necklace with mage skill +2, and the other attributes are best to have resistance, and it is best to be a unique necklace [Mara's Kaleidoscope] (+2 skills, 5 attributes and up to 30 full resistance). wise_man, i'm still a little iffy about his build . She is fixed with cold immunities and fire immunities, so even if it is randomly strengthened to Lightning (increased by 70% lightning resistance, it will release charged bombs when hit) and magic resistance ( Thermal power ice three carry increased by 40%) affixes cant be used against Lightning Immunities. nah, i dont think it a good idea .
Maybe Blizz/FWall could work but I think I just dont rate FWall that highly as a cold immune killer. It was nice to be able to help my merc kill some cold immunes, but it took at least 2 walls and sometimes 3 to kill a normal enemy without my mercs help. How many levels of bonuses can be obtained for how many Warmth skills are invested. The real rule for splitting warmth and fire mastery is that your total fire mastery level after +skills should be 8 higher than just the hard points invested in Warmth. If the elites happen to have all immunities, clean up the mobs and let Mercenary go poke. Don't know about that mastery 3 higher than warmth rule, according to maxroll characterplanner its best with my equip to spread equally. At this point I can definitely kill them, but it is just not quite as quick as Id like in the throne room. Didnt love that either and specced back to pure blizz (which was my first spec). Take a comprehensive look. I tried running the countess and while I was able to get the kill my merc died in the process because it took me too long to kill the countesss minions. You can cast the FW much more quickly than blizz, so when spamming you can get to a point where there isnt a lot of space left for enemies to walk that wont kill them. Yeah, I really wish that youtuber hadn't said about the 3 point rule on his video, it's wrong and has misinformed so many people. For elemental immunities monsters, there are the following ways to deal with it. This is very similar to where I've landed with my sorc as well, FW just does so much damage.
FM 1, Fireball 20, rest into Fire Bolt will yield you about equal damage per second (considering 9 frame casting) and alot more flexibility. These two skills share a built-in CD, which is about 4 seconds, but you can lose other skills during this time. Andy has -50 fire res, so one FW melted her quite quickly. I think the 3 point rule changes when you have more bonus skills. That said, my Orb/Wall sorc is only doing like 8.5k FW damage so I must be doing something wrong. For reference, I did all of this testing on P1 difficulty, as that is how I do all my farming online. This kind of point method is more suitable for the scene. The output area of the Firewall is smaller, which is more suitable for piling and large-volume monsters (various BOSS), and the output area of Blizzard is wider, which is suitable for scenes and cleanup of strange piles. With such an outrageous damage intensity, it is possible for us to obtain extremely high Firewall damage with only a few skill points, so as to achieve "double repair Gold & Fire with both hands and both hands hard." If so there is nothing I disagree in your above post. 6-7 points sould be enough (playing twinked getting +10 skills from items is not difficult) to get you at 17 with items included. I run Orb/Wall, but only use Orb for FIs. Also I could not farm the countess or nihlathak effectively, which bothered me. Okay, I finally figured out why putting points into Warmth synergy does more than just maxing Fire Mastery. Went to Chaos Sanc and had the quickest and easiest clear I have had on any sorc build so far. THE ONE you have good items for, man The recommended point method is shown in the figure above.
Since most of the time in Battle.net mode, everyone fights in Solo, the damage of a single series has overflowed after the equipment and level are gradually increased. In extreme terms, even if you only invest 5 skill points in the fire system (3 points to unlock the firewall, 1 point of heating, and 1 point of control), you can get a firewall that can help clean up immunity monsters after the full skill equipment increases in the later stage. The main subreddit for everything related to Diablo II: Resurrected. Duress Runeword is between Stone and Treachery. Unlike characters that can only reach 95% resistance, the resistance of monsters can exceed 100%. At this time, the monster will not be harmed and affected by such elements. The recommended substrate is a 4-socket armor with a defense over 500. Meteor has that long delay before it lands which in a many person game is not horrible but still is tough and only works with orb because Meteor is point intensive. I am still not sure but with your post i am more confident to try it. At this time, your Blizzard hit 50cold resistance monster can double the output. This kind of point method is more balanced. Based on your server, usually deliver in 10 minutes to few hours. Any monster that is walking towards me through the blizzard gets Ice Blast to the face. The advantage of Treachery Runeword is 45 attack speed, which can greatly increase the output of the followers, and the energy resolution triggered by a 5% probability when being hit (provides 15% material resistance and 45 other resistances after the trigger). Cows for example - tele to gather a ton of them, lay down two FW's and they all melt as they walk into it - not just a square, but the entire screen and offscreen.
Cows were miserable, trav was more difficult, and everything on p5+ took way too long to kill. The invisible 4-socket long handle that can be easily obtained in the early stage is the invisible giant axe. Based on the above situation, three suggestions are given to skill points setting: 1. When choosing a combat area, it is better to pay attention to whether most of the monsters in it have resistance, such as the crypt in Taymour Highland. Im thinking of going Lightning/Orb, but Im not sure. Once you get infinity and full tal, that's endgame farming right there :). FW can now one shot enemies if they stand in it long enough. If having a secondary fire spell doesn't cut into blizzard damage that much so that you can still do solo baal runs easy, this build seems like the perfect solo baal run sorc to me. I will not go back to orb. After that, we can use other resistance reduction methods (D2R unique equipment and jewelry, etc.)
I mean would it be easier to do this or go just pure blizzard and ignore cold immunes. Welcome to buy cheap D2R Items, FIFA Coins, Madden Coins and NBA 2K MT at utplay.com. I'm in NM baal runs and i have the cold side of this build done already and its not doing a lot of dmg i think. Since monsters of hell difficulty generally have cold resistance around 50-70, a more reasonable method is to point to level 17 with equipment and achieve -100% cold resistance. Latest observation is that optimizing for Fire Wall damage is kind of pointless after a certain point, so I've moved away from optimizing FM/Warmth points for damage. Thanks! Firewall change so what build the best now? but if it dont test well i go with meteor/orb, i like the use of fireball+meteor on the cold immune, eatsmana but more dmg out put. Ring: A ring with resistance is enough. Users browsing Forums: BadWolf1536, louner, nocturnal2, Semrush [Bot], SlainByGloam, Talus and 2 guests. Summary: Cold Mastery Level 17, Blizzard 3000, and Firewall 4000 are the premises for smoothly coping with most scenarios. 23 skill points remain. Yeah, I always assumed it was better to max FM first since you get more % damage per skill than you do with the Warmth synergy. After spending all points I end up with the following at lvl 90: 1 Static, 1 Teleport, 20 Ice Blast, 20 Blizzard, 7 CM (I hit -100% with my +skills. I gave it a try. It is basically a long, thin line Blizzard that does far more damage than Blizzard; at least how I think of it. But my question is this, i'm coming onto L2 with no items of course.and i'm wondering how well is this char as an MF char playing untwinked ? Even though i like the playstyle of Orb it just doesn't do enough damage, a half synergized blizz does more.
I'd never want to be main fire over cold though, Blizz aoe is strictly better than anything in the fire trees, especially FW. Before understanding the Cold & Fire dual repair, we need to know the elemental immunities and coping methods of the game. Blizzard covers an area. If the glove does not have a spell, you need a belt to replenish it. Why not set more skill points for Fire Mastery but pick up Warmth? This type of equipment is generally used in scenarios where it is difficult to run maps or do not require MF values, such as Chaos Empire (Final BOSS Bar) and Chaos Temple (Chaos Sanctuary), and some equipment that increases skills will be replaced on the body. In the hell mode, most monsters have one elemental immunity, and some monsters can have two types (such as elites affected by affixes), but limited by the basic principles of the game, no more than two types. There is also a variant of this set, which is to directly bring Tal Rasha weapons and helmets to make up the five-piece effect, which can provide higher damage and safety, and it can also make you shine! Could you just give my your dmg specs on FW and Blizz ( i know blizz's dmg must take cold mast into account). The output of Fire Mastery to Firewall increases to 30% for level 1, and 7% for each level thereafter, which decreases severely. Bosses are absolutely melting to FW and I am still not casting Ice Blast on top of it. Did a baal run with no issues, but wasnt super in love with the kill speed of firewall against cold immunes. Orb is too weak vs. Blizz, and even with minimal points to allocate for Cold (I have 49), I still like Blizz way better after play testing. I have 2 sorcs, one is lightning and dont bother with that build until you get 2x bers and an ethereal thresher to make Infinity for your merc which lowers resistances. The damage of the Firewall in Diablo 2 Resurrecte is at least 2.3 times that of the original. If you go 40 points or less in the fire branch, 1 FM and Fireball/Fire Bolt is the way to go imo. Added 10 more points to my Fire tree bringing FM to base 7 and Warmth to base 5. I was able to run the countess and the damage of FW seemed sufficient here. Put at least 33 points in the fire system (Warmth and Firewall) Right point), the remaining skills are Cold Skills except for teleport and static, to ensure that Cold Mastery has about 17 points under the equipment bonus, and then add Blizzard and boost Blizzard skills. More FAQ & Tips For Blizzard Firewall Build Skill Point Set. Like the characters we operate, monsters in the Diablo 2 Resurrected also have six types of resistance: physical, Cold, Fire, Lightning, Poison, and Magical. Press J to jump to the feed. Hopefully it is useful to you. I would really encourage you not to apply all your skill points at once after respec so you can test out where you feel you need those points to be. Ideally, bring Andariel's Visage (also known as An head, the highlight is the terms that benefit mercenaries such as attack speed, 2 skills, bloodsucking, etc. Thanks for sharing! In addition, if you plan to play a physics class, you can also use 4 sockets of light armor with more than 500 defenses to make fortitude, so that both humans and Mercenary can wear it (the armor with sleeves on the item screen is heavy armor, and after wearing it, it will slow down the movement speed. I hated Orb/wall and specced out of that to orb/ball/meteor. So how did weaker blizz and one point wonder FW fare? Off Hand Weapon: In the game, press W to switch to the off-hand equipment. The best base material for Insight is a 4-socket long-handled weapon with an elite level (with a level requirement of 63 or more). This would help me decide if i should go this build. Fortitude Runeword is Mercenary's endgame clothes in most cases. The following is abbreviated as MF value. The advantage of Insight Runeword is to provide extra blue back and high damage, especially its own fatal blow. Equipped with good enough Mercenary (collectively referred to as the spearmen hired in the second act) can provide a lot of physical output, which can help us deal with elemental immunities monsters. Late-game with 12+ skills, firewall scaling is honestly insane. Its slower than pure blizz in cs and baal runs. I wonder if you've tried that OP? Extra defense and full resistance can make Mercenary more resistant to beatings. Warmths addition to Firewall becomes a stable 4% for each level. In addition, the 20% probability of Ice Armor (Mage skills, level 15 effect is to increase defense by 100%, while allowing melee enemy attacks to freeze yourself) can further enhance Mercenary's security. Three structures are given below: This kind of equipment is similar to MF Pure Ice, and the scene of pursuing farming is also similar. The disadvantage is -30fire resistance, and it needs to be punched and inlaid with the 8th rune).