You might also modify previous inventions toadjust for data youve collected in the field. The entry, such as hailing from a particular locale, gains GunsGears book is split into two chapters: Gears Characters access to the rules element. In Avistan and the Inner Sea,game. Whether its due to discoveries cost and time it would take to devote resources to of ancient technology, the determination of a few expanding other technologies whose benefits were easily obsessed visionaries, or a storied history of innovation, replicable by magic. It wouldnt have been hard for a creature so greedy, powerful, and proud to beat us into these ancient ruins, recently unsealed by a massive earthquake. Sometimes, a CLOCKWORK technology discovered in ancient times is lost to Golarion for millennia, only to resurface much later. While it stands elements can help make this as a distinct science of its own, intent apparent, such as the border art alchemy inextricably has ties changing between the Gears book, Guns to black powder weapons and book, and The Rotating Gear book, other technologies of Golarion, weve taken other steps as well that might not enabling the development of be immediately obvious. The first As always, the GM has the final say on who can accesssection presents the gunslinger class along with an array of uncommon or rarer options or whether to allow specificarchetypes that support exciting combat styles built around options in the game at all. In addition to what you gain from your chosen class at 1st level, you have the benefits of your selected ancestry The innovations you can choose from in this book are and background. 1 day of downtime and attempt a Crafting check with a high DC for your level; on a success, you rebuild it. CharactersDongun Hold, or especially technological regions of from Ustalav have access to the inventor class. understanding and developing Stasian tech, granting it as part of that characters story and journey.MAGITECHNOLOGY LANDS BEYONDIn the continent of Garund, near the border between thepyramid-studded deserts of Osirion and the lush jungles The regions listed in this introduction are just a few ofof the Mwangi Expanse, the Uomoto people scavenge rare the regions on Golarion where characters might be ablewonders from the ruins of the Shory Empire, famed for to access various gears options from this chapter andits flying cities that combined air magic with technology. These technologies may be can create stronger materials; alchemical distillations limited in their spread now but are positioned to bring allow for a variety of different forms and potencies in great change and advancement to Golarion. any of these elements might fit into their game world is encouraged to read The Rotating Gear at the back of The guns presented in this book are representative of fairly this book to see how these technologies have grown and early firearms with just a few unique twists, as explained spread through Golarion, and perhaps gain inspiration in the introduction of the Guns Equipment chapter (page regarding how these elements might fit into their game. Support for firearms and crossbows goes beyond justnew weapons and includes other exciting accessories for World-Building and Tonecustomizing your weapon of choice, like bayonets andreinforced stocks to attach a melee option to your guns, Guns & Gears introduces elements of fantasy that mightmagical scopes to improve your visual prowess, magical not fit into every game. Most of the scorch marks werent fresh at all and were covered by ancient dust. Wedged between two warring nations ruled friends to enjoy yourselves and tell the kinds of stories you want!by wizard kings, Alkenstar and Dongun Hold have nosignificant ports of their own and are surrounded by awasteland filled with mutants and monsters. explore new innovations that were created during their12INVENTOR PAGE 15 CHAPTER MAP Guns & GEARSAny tinkerer can follow a diagram The following new options appear in this chapter. For a home campaign, especially in a homebrewHow To Use This Book setting, some GMs might prefer a world that embraces the age of piracy and includes cannons and firearmsThe options here expand upon the rules contained in the with greater frequency than Golarion without theCore Rulebook, and that book is required to use Guns & presence of steam-powered jetpacks and clockworkGears. Your innovations level is equal to higher levels list the level at which you gain them next to your level. While Alkenstar Scout impact their immersion or gaming these events have delayed certain experience. Uomoto characters, characters from Eihlona, automatons with memories of Jistka, and Arcadiansabsence from Golarion, blending clockwork knowledge all have access to the inventor class (page 15), as wellfrom multiple eras. inhabitants of the nation of New Thassilon, which recently returned to the world after spending centuries displaced in Across much of Golarion, the options presented in this time, still remember some of First Emperor Xins secrets chapter are uncommon at best, and some of them, like regarding clockworks. Firearms, though capable of devastating their players to use the Guns chapters, eschewing the critical hits, work alongside crossbows and composite Gears chapters. Glossary The Guns book has also been separated into two And Indexchapters: Guns Characters and Guns Equipment. Tessa Newton, SimoneD.Sall, and Gunslinger Multiclass Spellshot Class Archetype 140ShaySnow Archetype 127 Unexpected Sharpshooter Artillerist Archetype 128 Archetype 142COVER ARTIST Beast Gunner Archetype 130Wayne ReynoldsINTERIOR ARTISTSHazem Ameen, Gislaine Avila, CarolAzevedo,LocCanavaggia, SergioCosmai,BiagiodAlessandro, JooFiuza, Kent Hamilton,JoelHoltzman, Will OBrien, RobertoPitturru,PixoloidStudios (Mark Molnar, DavidMetzger,GasparGombos, Zsolt Mike Szabados,Janos Gardos, LaszloHackl, OrsolyaVillanyi),MaicholQuinto, Wayne Reynolds,KikiMochRizky, MatthiasRothenaicher,FiratSolhan, JessSuursoo, Iana Vengerova, andDenisZhbankovART DIRECTIONSonja Morris and Sarah E. RobinsonGRAPHIC DESIGNSonja MorrisCREATIVE DIRECTORJames JacobsDIRECTOR OF GAME DESIGNJason BulmahnPROJECT MANAGERGlenn ElliottPUBLISHERErik MonaPaizo Inc.7120 185th Ave NE, Ste 120Redmond, WA 98052-0577paizo.comGuns & Gears4 Guns Equipment 144Classic Firearms 150 Rare and Unique Firearms 160Beast Guns 154 Ammunition 168Cobbled Firearms 157 Black Powder Siege Weapons 172Combination Weapons 158 Tools and Accessories 1785 The Rotating Gear 186Dongun Hold and Alkenstar 190 Jistka Imperium 212Dongun Dwarf Ancestry Feats 200 The Shackles 217Absalom 202 Tian Xia and Vudra 220Arcadia 206 Ustalav 225Glossary & Index 230This book refers to several other Pathfinder products; however, these additionalsupplements are not required to make use of this book. Adamantine, maybe? When its 1 Ancestry and background, initial proficiencies, necessary, you can throw them into overdrive to assist you in combat. Moreover, Golarions armaments candamage die while still maintaining a balanced gaming be enhanced with magical runes that elevate them farecosystem that allows each player to shine. inventor weapon mastery, skill increase Critical Failure Whoops! mechanically balanced to the other options available to This mechanic allows a firearm to do far more damage in6ANCESTRIES CLASSES Guns &AUTOMATON GEARS INVENTOR GUNSLINGER Introduction Gears Characters Gears Equipment Guns CharactersAutomatons are immortal constructs The inventor battles enemies with a Gunslingers use firearms and Gunsinfused with living souls who often groundbreaking innovation only they crossbows to perform trick shots Equipmentbelieve they serve a grand purpose. But then the gears began to click and whir, and the dragon constructs mouth snapped open. You are untrained inYou rely on your inventions as much as possible, testing their functionalities anything not listed unless you gain The Rotatingunder a variety of conditions. While some obvious large and small. Other GMs might prefer a world wherewith page references. The world of Golarion has abandoliers and holsters, and even replacement barrels and lot in common with the Renaissance period of Earth,firing mechanisms to change your weapons parameters. Fortunately, this dragon wasnt the only one with a few tricks up its chassis. The ancient fallen empire known as the Jistka you and your group might add your own technologicallyImperium (page 212) in northern Garund, near modern- advanced nations to the world, and future Pathfinderday Rahadoum, developed myriad magitechnological books might reveal them as well. These people tend to eagerly Stasian technology, are rare or even unique in the world. as follows. crashed spaceship from a distant planet thrust into the middle of its landscape, Numeria has lasers, artificial GearsBORDERS AND CHANGE intelligences, and other technology that transcend Characters steampunk or clockwork influences and approach theWhen constructing a fantasy world or playing in a realm of science fiction. Golarion stands on a cusp, such as alchemists fire and bottled lightning, alchemical with alchemy prominent, clockworks poised to expand, techniques have often been applied to a variety of other and steam-powered technology just entering its early fields and industries. This chapter includes rules detailed there as granting access serve the role of access The Rotatingfor clockwork and steam-tech mechanisms as well as other requirements for most of the section (not including rare Gearmore esoteric forms of technology. beyond anything that could be replicated on Earth without the application of advanced technology fromARMOR AND PERSISTENT TECHNOLOGY beyond the age of swords and plate armor.In Golarion, technology has moved much slower than Similarly for lighter armors, on Earth, techniques foron Earth. Overwatch (archetype) Page 50 Guns Equipment Sterling Dynamo (archetype) Page 52 The Rotating Trapsmith (archetype) Page 54 Gear DROVEN Trick Driver (archetype) Page 55 Glossary And Index Droven is a Pathfinder agent who Vehicle Mechanic (archetype) Page 56 undertook many missions as both traveling hero and recruiter. 11 General feat, medium armor expertise, resolve, Success Your gizmos go into overdrive, adding power to your skill increase attacks. In Avistan, the nation of Ustalav (page 225) is The continent of Arcadia (page 206) is rife with experiencing a technological renaissance championedinventors and inventions, especially in certain regions by reckless scientists and innovative undead hunters.where the culture and ruling bodies push ever further Stasian technology (page 82) is still rare, and even intoward innovation. can use. From what our wizard said, that would probably make our adversary a red dragon. science and social cohesion have their way. Each of those character conceptsXia, describing the technological traditions of those regions has a place in Golarion; its just that to find some of theand how theyve influenced the growth and proliferation of technological elements, you need to know where to look.technology across the entire planet. An inventor Automaton (ancestry) Page 36 Charactersremains on the verge of the next Common Backgrounds Page 44 Gears Equipmentgreat breakthrough, and every trial and Rare Backgrounds Page 46 Gunstribulation presents another opportunity to Inventor (multiclass archetype) Page 49 Characterstest and tune their contraptions. You might work as a local smith or Trained in simple weaponstinker where your skills are needed, or you might keep a workshop on the edge Trained in martial weaponsof town where the clank and clatter of your experiments attracts less attention. as uncommon magitechnological options from the first two chapters of this book. The firearms section is divided are much more likely to use alchemically between Classic Firearms and Fantasy derived heat sources than the coal Firearms, so that if your preferred furnaces used in our world. Readers interested in referencesto Pathfinder hardcovers can find the complete rules of these books available for free atpaizo.com/prd.APG Advanced Players Guide LOGB Lost Omens Grand BazaarCR Core Rulebook LOWG Lost Omens World Guide4INTRODUCTION Guns & GEARSThe Pathfinder Roleplaying Game features a high-fantasy setting where almost any storycan be told. and northern Garund constantly create new devices In addition to enabling the creation of elemental weapons, both wondrous and terrible. This book often groups access Charactersand Gears Equipment. However, magic has been equally Lands of Gears a hindrance in the development of other technologies, as the relative advancement and availability of low-level In some corners of Golarion, these options are more magic meant it simply wasnt worth the development available than in others.
7 Breakthrough innovation, general feat, lightning Critical Success Your gizmos go into a state of incredible reflexes, master overdrive, skill increase, weapon specialization efficiency called critical overdrive, adding great power to 8 Inventor feat, skill feat your attacks. catastrophe after catastrophe. Finally, a GM who remains unsure how ARENT GUNS MORE POWERFUL THAN BOWS? and rebuilt his arm, lost in the wreck, as well as crafting a mechanical companion he calls Whirp.
A GM who wants to create a world of longbows rather than replace them, in much the same clockwork constructs and fantastic inventions unmarred way firearms and bows were both actively used in Asia by black powder weaponry can instead allow players for nearly 900 years of human history. UncommonAt 1st level, your class gives you an You increase your maximum number Gunsability boost to Intelligence.
At the GMs themes can work together to tie a character to one of thediscretion, some uncommon options might be more or factions, workshops, or places of learning dedicated toless available in certain regions. A wave of flame arose from deep within its mechanical body, licking from its maw in tongues of fire. EquipmentGuns & Gears is presented as three smaller but A character who meets the criteria listed in the Accessinterconnected books bundled inside a single cover. Numeria and its technology Gears arent represented in this book, as those themes and Equipmentworld like Golarion where wizards live next door mechanics are better reserved for a presentation that can give them the focus they deserve. A failure has increase no effect on your current Overdrive, and you end your 18 Inventor feat, skill feat Overdrive on a critical failure. drawn from below the surface resist being shaped and manipulated to the degreeTo start, well talk about some of the ways in which necessary for creating firearms or other technological weapons and gadgets,Golarion answers these questions before diving into ways so the only way to obtain such items is to purchase them from extraplanarto integrate these kinds of themes deeper into your own merchants who import them from distant planes. This shouldnt be possible! The first chapter features the requirements by section. If your high fantasy Over the last two decades, setting blends the highlights of Earths Golarion, and especially the renaissance with fantastical or outright Inner Sea region comprised magical technology, like firearms that of the continent of transform into swords or axes, or gun-like Avistan and the northern weapons made from the taxidermic bodies portion of the continent of supernatural creatures, you can add of Garund, have been beset by those fantasy firearms to your game as well. When we exited the tunnel into the great ruined chamber, we saw a gleaming metal dragon made of thousands of clockwork parts, its fangs and claws tapering off into a dark black metal. Trained in unarmed attacksYOU MIGHT DEFENSES Enjoy creating new things the world has never seen before. SecondEdition Michael Sayre and Mark SeifterGuns & GearsAUTHORS Table of ContentsMichael Sayre and Mark Seifter Introduction 4ADDITIONAL WRITINGLogan Bonner, Jessica Catalan, JohnCompton, 1 Gears Characters 10Andrew D. Geels, Steven Hammond,SenH.H.S., BrentHoltsberry, Jason Keeley, Inventor 14 Inventor Multiclass Archetype 49Dustin Knight, Luis Loza, Ron Lundeen, Gears Character Options 34 Overwatch Archetype 50ChrisMastey, LianeMerciel, Jacob W. Michaels, Automaton 36 Sterling Dynamo Archetype 52DaveNelson, Samantha Phelan, Mikhail Rekun, Common Backgrounds 44 Trapsmith Archetype 54StephenRadney-MacFarland, Sydney Meeker, Rare Backgrounds 46 Trick Driver Archetype 55Kendra Leigh Speedling, Andrew Stoeckle, Gears Archetypes 48 Vehicle Mechanic Archetype 56Calliope Lee Taylor, Sara Thompson, AndrewWhite, and ScottD.Young 2 Gears Equipment 58DESIGN LEAD Combat Gear 62 Stasian Tech 82Michael Sayre Gadgets 66 Utility Gear 84 Siege Weapons 72 Mobility Devices 90DESIGNERS Snares and Hazards 78 Vehicles 92Logan Bonner, James Case, Michael Sayre, andMark Seifter 3 Guns Characters 100EDITING LEAD Gunslinger 104 Bullet Dancer Archetype 132Leo Glass Guns Character Options 120 Demolitionist Archetype 133 Common Backgrounds 122 Firework TechnicianEDITORS Uncommon Backgrounds 124 Archetype 134Janica Carter, Addley C. Fannin, Leo Glass, Rare Backgrounds 125 Pistol Phenom Archetype 136Patrick Hurley, Avi Kool, Ianara Natividad, Guns Archetypes 126 Sniping Duo Archetype 138K. The Rotating GearABILITY BOOSTS KEY ABILITY SCORE* Glossary Strength, Free Intelligence Dexterity And IndexABILITY FLAW SECONDARY ABILITY SCORES Strength or Dexterity Constitution, Strength* A character receives an ability boost to their classs key ability score.the correct circumstances than a weapon with a similar arms and armor. Introductionto make a device, but the inventor Inventor (class) Page 14creates the impossible and challenges Gearsthe boundaries of reality. As such, the black powder weapons trait given to most firearms, with a critical hit indicating and technological gadgets presented in this book are a gunshot to a vital organ or other important body part. 146). supplemented with magic and old-fashioned technologies that were replaced on Earth before being refined to the point The final book, The Rotating Gear, offers a standalone theyve reached in Golarion. INITIAL PROFICIENCIES Armor At 1st level, you gain a number of proficiencies that Your innovation is a cutting-edge suit of medium armor represent your basic training. The intersection ofrocket their wearer through the sky are manifestations these technologies means its not unlikely to find variantsof less frequent technological replacement, many other, of studded leather armor or chainmail lined with layersmore subtle examples are scattered throughout the of such early bulletproofing.
setting has smooth-bore black powder weapons as the technological ceiling, TECHNOLOGY IN GOLARION you can allow only the classic firearms TODAY in your campaign. The second chapter offers a wide characters upbringing or abilities make sense for a specificarray of new firearms, from classic black powder weapons rules option and grant them access even if the characterlike the flintlock musket and arquebus to more fantastic doesnt automatically qualify, or they might decide thoseoptions like versatile combination weapons or magical beast same options cant be taken by anyone.guns.