The domain spell list is full of spells that Clerics cant normally cast. Blighted Druid Lets review each feature for the Blighted Druid. While theymay be drawn to stories of defeat,Tragedy Bards are sure to be a success at every table. The ability to detect wards, glyphs, and other magical features is very thematic for this subclass. Its not a weak subclass, and it doesnt work against you, but I believe it couldve leaned harder into its synergies. 2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Since they dont each get a turn, they cant abuse Defile Grounds damage boost. Overall, the Juggernaut reads as a defensive reflection of theBerserker Barbarianwith just enough flavor to keep things interesting. Most of the issues with the subclass come from problems with the Monk in general. This is important for summoning spells from Tashas Cauldron of Everything where the summoned creature has no CR. Theyre pretty cool spells, too. I recently took a chance on the TalDorei Reborn book, and it impressed me with its content. That could be a fun way to use it. You cant drop two Moonbeams on the same creature and expect two damage rolls. Youll probably choose bludgeoning, piercing, or slashing damage so your martial allies can capitalize on the vulnerability. I highly recommend using Nimbus of Pathos on an ally who uses Eldritch Blast since each blast will deal more damage and ranged attacks will keep them out of trouble (to avoid getting crit easier). Its noteworthy that Toxic Demise wont trigger if the spell ends, at which point the summons disappear without their hitpoints changing. Dont let this feature trick you into thinking youre a front-line tank! Wizards of the Coast LLC. For example, your next attack might be to deal very little damage that wouldnt have been impactful. Ill explain below. Does it only deal extra damage once per casting of the spell, or can it empower a spells damage beyond the moment of casting? The book caught my interest because I was interested in getting into Critical Role lore, but I also enjoy reading about unofficial subclasses that have been created by skilled writers. Like the Juggernaut Barbarian, I believe this Tragedy Bard subclass rewards experienced players who can navigate its nuances. The Thunderous Blows feature allows you to choose the direction youre pushing them away. Giving a creature vulnerability is going to make that creature die very quickly if your party can lay on that damage. I believe Bloodletting Focus uses modern 5e design, working once per spell and only when its cast. I read through them and put them under the microscope to help other players who are interested in Critical Role player character options. Fury of the Tides is also once per turn, so it can be used with opportunity attacks. Its up to you if you want to interpret it differently. Your summoned/raised creatures will stack heaps of damage when you use this curse. Ten feet is the threshold for taking fall damage, so your attacks will effectively deal 1d6 additional damage while knocking the enemy prone (see Xanathars Guide to Everything for that rule). Therefore, many of their class features focus on the duality of the moons. Toxic Demise: When reduced to zero hitpoints, the creature explodes with necrotic damage to nearby creatures who fail a Constitution saving throw. Nimbus of Pathos might be best to use on an ally whose hitpoints are already low since the effects might give them longevity in combat, and they wont lose too many hitpoints when they drop to zero hitpoints after one minute. Im not sure why you become immune to being prone when Spirit of the Mountain already makes you unable to be knocked prone while raging; additionally, I dont know how this interacts with the prone condition if you are already prone when you start your Rage. The eclipse will force disadvantage on Moonbeams saving throw, so its more likely to deal full damage. Its unclear to me whether Resolute Stance allows you to automatically break out of a grapple youre already in. In other words, you should try to make an attack ASAP to get the -10 out of the way! The crit range of Tale of Hubris improves to 17-20. Juggernaut subclass features also play nice with some of the best Barbarian feats (Polearm Master, Great Weapon Master, Sentinel) while stacking with others (Crusher, Charger, Shield Master). Its highly dependent on allies who capitalize on reaction attacks or enemies being pushed around. I dont think Travis did this subclass justice when Fjord multiclassed in Critical Role campaign two. Additionally, they can be swapped out, adding to the versatility of the Sorcerer with this subclass. At level ten, your Thunderous Blows can knock enemies ten feet in the air to make them take fall damage and fall prone. Blood Puppet can target creatures up to size Huge. Call of Shadowseeds is weak on its own, but I detect potential shenanigans. Flutes Loot Privacy Policy. Its underwhelming as a reaction that takes an entire subclass feature slot. Moon Cleric I enjoy subclasses that dont retread what other subclasses can do mechanically or thematically, so they should feel unique and innovative. Sigilic Augmentation will probably be most useful for Constitution saving throws to maintain concentration. Additionally, they are able to summon the blight that affected their land onto the battlefield, giving them the ability to control combat even at low levels. The Blighted Druid subclass is certainly unique. Eclipse of Ill Omen comes at level seventeen, so upcasting Moonbeam to be much higher than second level is possible. In other words, this feature is late and it is bad! TalDorei Reborn subclass reviews featured image is Voldaren Bloodcaster Fanart by alexvnart.This article contains affiliate links that add gold to our coffers. I appreciate when a subclass doesnt directly disincentivize a player from choosing proven-effective feats while still encouraging a player to select less-picked feats. I wouldve raised an eyebrow if all the summons automatically exploded when the spell ended. Being healed slightly more is nothing to write home about. The Juggernaut is perfect for flying-race Barbarians. The Thunderous Blows feature allows you to push a creature away from you in a direction you choose. Where do we disagree on ratings? Regardless, Toxic Demise makes an explosive punishment for enemies who choose to slay your teenage Groots. I actually made a half-orc with the juggernaut subclass,, she whipped a lot of ass, I went with sentinel, great weapon master, and polearm master, but I might change the sentinel to mobile, what do you think? Blighted Resilience: immunity to poison and necrotic damage and the poisoned condition. Defile Ground area increases to a 20-foot radius with 1d6 damage. Oath spells by level (all of these spells are not usually available to Paladins): 1st Create or Destroy Water, Expeditious Retreat3rd Augury, Misty Step5th Call Lightning, Freedom of the Waves (homebrew spell)7th Control Water, Freedom of Movement9th Commune with Nature, Freedom of the Winds (homebrew spell). RELATED: Why Dungeon & Dragons' Biggest Joke Is Its Most Powerful Class. The Oath of the Open Sea first appeared in Critical Role, when Fjord, the Hexblade Warlock, swore himself to the Wildmother and took levels in Paladin. I like that this aura removes movement and attack penalties underwater, but especially the attacks part. A largely offensive subclass, the Blood Domain allowsClericsto track creatures through their blood, increase the damage of all leveled spells and even sacrifice health to regain spell-slots. RELATED:Strixhaven Is the Perfect Dungeons & Dragons Sourcebook for a Mini-Campaign. All the latest gaming news, game reviews and trailers. The Juggernaut Barbarian is effectively the best Barbarian for maintaining a position and interfering with enemy positioning. RELATED:Dungeons & Dragons: How to Build the Perfect Way of the Long Death Monk. Extort Truth is effectively the second-level spell Zone of Truth. However, each of these features comes with a drawback, which balance the class withoutmaking it unviable. I love that! Blessing of the Watchful Moon: For one hour, +10 movement speed and advantage on Wisdom Perception and Wisdom Survival checks to track a creature or involving smell. The benefits of having Arcane Exemplar active are incredible for a spellcaster, but you must weigh the pros and cons of when to use it to get the most out of it and avoid becoming stunned before a fight concludes. Monks have some of the most interesting abilities in D&D,but they are almost required to have high scores in Dexterity, Constitution and Wisdom. This means you can effectively use Healing Potions to greater effect since they can function like a Pearl of Power magic item to help you regain spell slots. Even outside of water, many nasty monsters have grapple and restrain effects that pair with their attacks (vampires, for example). Flutes is a seasoned DM and improvisational performer. Id love to hear your perspectives. Channel Divinity: Marine Layer is similar to the classic combination of the Devils Sight invocation and the Darkness spell, but this doesnt require concentration or multiple resources. At level fourteen, your Wild Shape receives +4 AC by stacking Blighted Shape and Incarnation of Corruption. Mystical Erudition is fine because it allows you to gain more skills and turn them into x2 PB (essentially Expertise), but this is nothing to aspire to at the levels it grants them. Theworld of Exandria has two moons, and Moon Clerics draw power from both. A Couple of Cuckoos: Has Amano Erika Become a True Tsundere? Its notable that enemies with Devils Sight wont be able to function in this fog layer if theyre not allies next to you. It'san understatementto say that Critical Role has started 2022 with a bang.In addition toits weekly live stream and a record-breaking animated showThe Legend of Vox Machina, the Critical Role teamjust releasedits newest Dungeons& Dragons sourcebook,Tal'Dorei Campaign Setting Reborn. It will feel strange to celebrate rolling ones! If a subclass theme excites me with new ideas for a character, thats indicative of a worthwhile subclass. I also have a bias toward enchantment spells, so I enjoy these domain spells. Spirit of the Mountain will prevent you from falling prone out of the sky if youre a flying race. Im going to rate each subclass against other subclasses of their respective classes, while also considering how they measure up to the other TalDorei subclasses. You can also watch me talk about these subclasses with Dungeoneers Pack and Wintry Wyvern on YouTube: I did play Cobalt Soul Monk for a while and one thing I can suggest is giving a new ability at 3rd level: You gain a bonus to any intelligence check equal to your Wisdom modifier. and I feel like Extort Truth needs something, what Im gonna talk about it within 6 seconds? Make sure your fellow players are ok with these themes so everyone can enjoy the game. I dont believe Stormy Waters synergizes with forced movement from Channel Divinity: Fury of the Tides. Regarding double Moonbeam, remember two of the same spell cant stack on each other. Fireballs damage output has become less relevant at level fourteen, but now you can alter it to be a proper blast that knocks enemies around and doesnt worry about fire resistance (making it great for underwater). When not guiding her party through various homebrewed settings, she can be found researching random historical events, playing BOTW, or devouring Jane Austen. Youll suffer an average of 4.5 damage per level of spell slots you wish to regain. This feature is innovative in that it limits the spells that can simultaneously use concentration. Extract Aspects gives you information about a creature once before it stops being helpful. However, if players invest in feats like War Caster and Resilient (CON), they should be able to take a strong subclass and make it one of the most powerful at the table. Its thematic to make this dependent on hitpoints. Runechild Sorcerer How useful is Mind of Two Moons, though? Tal'Dorei Reborn's new subclasses provide excellent new Critical Role-themed options for D&D players, from the Runechild to the Tragic Bard. Im not certain, but this aura might be better than having a swim speed. Marine Layer can function like Pack Tactics for your allies if they can stay close to you and attack enemies. Try not to make yourself lose concentration on another spell when you take damage from this feature (be picky about when to use it). Sorcery points are also few and far between at low levels, meaning that players won't really be able tomake the most of their subclass features until higher levels. Magic Missile would require a feat or multiclass to get for a Blood Cleric. The added bonus of glowing is a nice touch. The first feature, Bloodletting Focus, could use clarification. Starting atthird level, Tragedy Bards have the ability to find hope in the direst of failures, being able to regain Bardic Inspiration when they or their party members role a natural one. The flavor and roleplaying of this subclass write themselves. Ina classalready full ofresources for players to manage, adding anothermakes things overly complicated. This wouldve been cool because blighted saplings become immune to the poison damage with Foul Conjuration; additionally, they have blindsight, so blighted saplings can fight advantageously in a poisonous cloud. The Runic Spells list isnt impressive, to be honest, but I like how most of the spells are unique to Sorcerers (and fit the theme). Glyph of Hemorrhaging is great if you have allies making many attacks. Bolstering Wisdom saves is good, but I dont know that its enticing for players beyond maybe dipping a level into this subclass for an optimization build that needs better Wisdom saves. Described as an "immovable object and unstoppable force all in one,"theseBarbarians are able to move their enemies around the field after attacking them, are immune to being knocked prone and can raise their defensive capabilities to protect them from incoming attacks. Its cool to suspend resistance if you can capitalize on it, but thats not as important.
However, Sigilic Augmentation can also be used for Dexterity ability checks, and that includes Initiative rolls. Unfortunately, because Runes depend on sorcery points, the subclass' first level features can't be used until Sorcerers gain points at level two. All of Runechild's features depend on using charged runes. Its not a bad transformation, but it lacks some of the wow factors that other Paladin Oaths possess at level twenty. Changing a saving throw to a Charisma save can dramatically increase your allys chance of success in casting a spell. Advantage on Dex checks and saves when you can see, Creatures have disadvantage against your Sorcerer spells, You regain hitpoints equal to the level of any spell you cast. You can enjoy roleplaying this feature so much. This means Resolute Stance + Reckless Attack effectively gives you the level-18 Rogue feature, Elusive! I actually think this feature would be better and still balanced if it didnt require your reaction. The psychic damage can potentially mess up some spells that end when a target takes damage, so be careful. New players should certainly steer clear of this one. You can re-flavor a subclass youre excited about it you need to ditch the blood themes. Not enough synergy, too much deviation from the Wizards playstyle without enough rewards, and missed opportunities. Unstoppable is a feature that feels like it wouldve belonged to the Berserker Barbarian if it had been designed to resist more than charms and fright effects. Here are other Wizard spells with costly components that I think are worth noting for Blood Channeling (not an exhaustive list; just my favorites): Im pleasantly surprised at how balanced these subclasses are. Atfirst glance, the College of Tragedy feels like every emo teenager's dream subclass, but in actuality, it might be the most powerful Bard subclass in the game. You can also watch/save this YouTube playlist below of all our Critical Role videos (including the TalDorei Reborn subclasses when theyre all released). Domain spells by level (all of these spells are not usually available to Clerics): 1st Faerie Fire, Silent Image3rd Invisibility, Moonbeam5th Hypnotic Pattern, Major Image7th Greater Invisibility, Hallucinatory Terrain9th Dream, Passwall. Originally printed in theTal'Dorei CampaignSetting,the Cobalt Soul's motto is "Know Thy Enemy." I applaud the innovation, but it couldve been better. You can use an action to blow up one of the summons. Gaining +10 to an attack or saving throw is impressive with Impending Misfortune. Id probably prefer Sentinel over Mobile with a Juggernaut Barbarian for knocking back enemies when they approach. Poetry in Misery is interesting because you could potentially regain Bardic Inspiration at an unintended rate. By the way, Toxic Demises damage table for exploding summons has specific rules for creatures with no challenge rating. I believe Goodberry should work, especially because this feature only functions with magic and spells that heal you (no Healer feat, sorry). You should probably give them a Death Ward first, somehow. I also appreciate how it scales at later levels. Any subclass that amplifies a game mechanic, especially one that is underutilized, immediately improves its worth in my eyes. Its a subclass that can feel like something of a battlefield commander or warlord. The abilities are pretty diverse, so its not dependent on synergy. This feature would be bad in the action economy if it used an action, so I commend the designers choice to make it a bonus action. The damage varies by the challenge ratings of the summoned creatures (table of damage provided in the book). However, some of the intended synergies are underwhelming. Counterspells wont be effective against your allied spellcasters since enemies wont be able to see them. Its synergies are weak or non-existent. You can skip ahead to a particular subclass by clicking it here: Juggernaut Barbarian However, there are some fun details to the Blood Magic Wizard. I like that the design of the feature involves denying healing to enemies, so I applaud the innovation. Blood Channeling is interesting in that it can free up your hands for spellcasting while holding other things, such as a shield, staff, or other useful items. Damage resistances and such often reveal themselves quickly without needing a feature to do so. Maybe enemies trigger an opportunity attack even though they take the Disengage? I smell a Polearm Master build in there somewhere. If your DM uses skill checks often, especially group checks, your party might roll 1s for you to regain your resources. With their tie to the waves, some players on landlocked campaigns might find role-play slightly difficult, but it's still a great subclass overall. Collectively, they paint a picture of a character who becomes incredibly mobile and difficult to lockdown. Id consider swapping out Longstrider first. Toxic Demise is a cool way to punish enemies that destroy your summons. Gain another language and skill from Mystical Erudition. The two Blessing of the Moon options are actually pretty good. This aura helps you and your nearby allies in that regard. Eclipse of Ill Omen can synergize with Moonbeams radiant damage to curse enemies. Its features have subtle synergies while remixing mechanics that exist in the game already to re-flavor and (in my opinion) improve them. However, I re-read Conjure Animals and confirmed that it says the summoned beasts are treated as a group, so they all act on a single turn together. Theres one caveat with the blood-based subclasses; not everyone is ok with character themes involving body horror, self-harm, or grotesque use of blood. Any fan of Critical Role'sfirst campaign will remember the iconic SorcererNPC Shaun Gilmore, the first Runechild introduced to the game.Thissubclass provides Sorcerers with a new magical resource: runes.These are represented by glyphs on aplayer character's body, becoming charged whenthey expend sorcery points. Blood Cleric However, you can greatly mitigate the damage you take from Sanguine Recall if your party has a way to give you a substantial amount of temporary hitpoints. If it wasnt, you could keep gambling hitpoint loss against gaining spell slots to heal up. The second Hemocraft-based subclass, these holy adventurers are drawn to the worship of healing or harm, depending on their alignment. Cool! Cheating on costly components is incredible. This feature also makes this subclass exceptionally synergistic with the popular Coffee-lock build, a Sorcerer/Warlock multiclass concept that focuses on Pact Magic and short rests to fuel Sorcery Points. You might make a fun Life Cleric/Druid multiclass concept out of this to make Goodberries that heal you a lot, but thats a stretch. Its noteworthy that the Runechild can swap to get Armor of Agathys to upcast it as a full spellcaster (and make it force damage later). An already amazing feature, this is particularly helpful since most of the subclass's features rely on using Bardic Inspiration. Blessing of the Blood-Drenched Moon: For ten minutes, advantage on attacks when a capable ally is within five feet of the target. To some players, the Blood Cleric might feel like it doesnt know what it wants to be, trying to do too many things. Additionally,Reborn includes nine fantastic subclasses thatbuild onthe lore of Exandria whilesimultaneously providing exciting new mechanics for players.Though each subclass is interesting,there are definitely strengths and weaknesses playersshould consider before creating their character. Manifest Inscriptions is essentially a ribbon feature. One of Dr. Stone's Biggest Plot Twists Goes Against Science, Dungeons & Dragons: 5 Tips for Role-Playing a Cleric, Star Wars: Why Red Lightsabers Symbolize the Sith's Violent View of The Force, How Some Pokmon Fans Are Using the Games in Their Exercise Routines, REVIEW: Marvel's Moon Knight: Black, White & Blood #3, Orochi: The Perfect Edition Vol. These oath spells are unique to Paladins, which I always love to see. Not only that, but this subclass has custom homebrew spells on its spell list. Ask your DM how theyll handle it. 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