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Each Gemcutters Prism will always raise the quality by 1%. If you use life leech or life on hit on your minions, they will leech and get the hp back, not you. Path of Exile: Life Leech Path of Exile: Life Leech Leech recovers an amount of life, mana or energy shield over time, relative to the damage inflicted on an enemy. Minions with energy shield would be able to leech ES to themselves if the ES leech actually affects minions (which it doesn't). but 9% life regen on a 33k hp minion is a pretty chunky amount of sustain, So will stand by my suggestion of focusing more on being able to recast them easier. These passive skills increase the rate of life gained while leeching. Spend Life instead of Mana for Skills", "lifegainedonkill": "+5 Life gained on Kill", "chancetoblindwithhitsagainstbleedingenemies": "10% chance to Blind with Hits against Bleeding Enemies", "attacksmaimonhitagainstbleedingenemies": "Attacks Maim on Hit against Bleeding Enemies", "enemiesmaimedbyyoutakeincreasedphysicaldamage": "Enemies Maimed by you take 10% increased Physical Damage", "enemiescannotleechlifefromyou": "Enemies Cannot Leech Life From you", "increasedattackdamageagainstbleedingenemies": "40% increased Attack Damage against Bleeding Enemies", "bleedingyouinflictdealsdamagefaster": "Bleeding you inflict deals Damage 15% faster", "reduceddamagetakenfrombleedingenemies": "5% reduced Damage taken from Bleeding Enemies", "increaseddamagewithmaces": "18% increased Damage with Maces", "increasedattackspeedwithmaces": "6% increased Attack Speed with Maces", "toaccuracyratingwithmaces": "+200 to Accuracy Rating with Maces", "increasedmovementspeedifyouvehitanenemyrecently": "6% increased Movement Speed if you've Hit an Enemy Recently", "knocksbackenemiesifyougetacriticalstrikewithastaff": "Knocks Back Enemies if you get a Critical Strike with a Staff", "increasedaccuracyratingwithstaves": "8% increased Accuracy Rating with Staves", "increasedcriticalstrikechancewithstaves": "20% increased Critical Strike Chance with Staves", "tocriticalstrikemultiplierwithstaves": "+20% to Critical Strike Multiplier with Staves", "canhaveuptoadditionalremoteminesplacedatatime": "Can have up to 2 additional Remote Mines placed at a time", "increaseddamageifyoudetonatedminesrecently": "40% increased Damage if you Detonated Mines Recently", "increasedminelayingspeedifyoudetonatedminesrecently": "20% increased Mine Laying Speed if you Detonated Mines Recently", "tomeleerangewithmaces": "+1 to Melee range with Maces", "summonedskeletonshitscantbeevaded": "Summoned Skeletons' hits can't be Evaded", "tomaximumnumberofskeletons": "+1 to Maximum number of Skeletons", "increasedskeletonmovementspeed": "100% increased Skeleton Movement Speed", "summonadditionalskeletonwarriorswithsummonskeleton": "Summon 2 additional Skeleton Warriors with Summon Skeleton", "skeletonsdealincreaseddamage": "Skeletons deal 40% increased Damage", "cannotbeblinded": "Cannot be Blinded", "chancetoblindenemiesonhit": "(5-7)% chance to Blind enemies on hit", "reduceddamagetakenfromblindedenemies": "5% reduced Damage taken from Blinded Enemies", "nearbyenemiesareblinded": "Nearby Enemies are Blinded", "increaseddamagewithhitsandailmentsagainstblindedenemies": "12% increased Damage with Hits and Ailments against Blinded Enemies", "spanclassmodgreyblinded": "blinded [1]", "increasedmeleephysicaldamage": "80% increased Melee Physical Damage", "increasedmeleeattackspeed": "5% increased Melee Attack Speed", "increasedaccuracyratingwithbows": "16% increased Accuracy Rating with Bows", "increasedattackspeedwithbows": "12% increased Attack Speed with Bows", "increasedcriticalstrikechancewithbows": "50% increased Critical Strike Chance with Bows", "tocriticalstrikemultiplierwithbows": "+30% to Critical Strike Multiplier with Bows", "increaseddamagewithbrandskills": "14% increased Damage with Brand Skills", "increasedbrandattachmentrange": "10% increased Brand Attachment range", "increasedbrandactivationfrequency": "5% increased Brand Activation frequency", "brandskillshaveincreasedduration": "Brand Skills have 10% increased Duration", "increasedignitedurationonenemies": "20% increased Ignite Duration on Enemies", "chancetoignite": "25% chance to Ignite", "increasedburningdamage": "40% increased Burning Damage", "increasedshockdurationonenemies": "20% increased Shock Duration on Enemies", "chancetoshock": "5% chance to Shock", "increasedlightningdamage": "(25-35)% increased Lightning Damage", "increasedfreezedurationonenemies": "20% increased Freeze Duration on Enemies", "chancetofreeze": "5% chance to Freeze", "increasedcolddamage": "(25-35)% increased Cold Damage", "increasedeffectofchill": "30% increased Effect of Chill", "tocolddamageovertimemultiplier": "+8% to Cold Damage over Time Multiplier", "meleeskillshaveincreasedareaofeffect": "Melee Skills have 5% increased Area of Effect", "increasedareaofeffectifyouhavestunnedanenemyrecently": "15% increased Area of Effect if you have Stunned an Enemy Recently", "reducedareadamagetakenfromhits": "5% reduced Area Damage taken from Hits", "tomeleeweaponandunarmedattackrange": "+1 to Melee Weapon and Unarmed Attack range", "chancetogainafrenzychargewhenyoublockattackdamage": "10% chance to gain a Frenzy Charge when you Block Attack Damage", "lifeleecheffectsarenotremovedatfulllife": "Life Leech effects are not removed at Full Life", "increasedattackdamagewhileleeching": "20% increased Attack Damage while Leeching", "increasedattackspeedwhileleeching": "15% increased Attack Speed while Leeching", "reduceddamagetakenwhileleeching": "6% reduced Damage taken while Leeching", "increasedphysicaldamagewithtwohandedmeleeweapons": "12% increased Physical Damage with Two Handed Melee Weapons", "increasedattackspeedwithtwohandedmeleeweapons": "10% increased Attack Speed with Two Handed Melee Weapons", "increaseddamagewithailmentsfromattackskillswhilewieldingatwohandedweapon": "20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon", "increasedtrapdamage": "24% increased Trap Damage", "increasedcooldownrecoveryspeedforthrowingtraps": "5% increased Cooldown Recovery Speed for throwing Traps", "whenyourtrapstriggeryournearbytrapsalsotrigger": "When your Traps Trigger, your nearby Traps also Trigger", "skillsusedbytrapshaveincreasedareaofeffect": "Skills used by Traps have 20% increased Area of Effect", "reducedmanareserved": "6% reduced Mana Reserved", "chancetopoisononhit": "10% chance to Poison on Hit", "channellingskillsdealincreasedattackdamage": "Channelling Skills deal 16% increased Attack Damage", "channellingskillshaveincreasedattackspeed": "Channelling Skills have 10% increased Attack Speed", "chancetoavoidbeingstunnedwhilechannelling": "20% chance to Avoid being Stunned while Channelling", "channellingskillsdealincreaseddamage": "Channelling Skills deal 15% increased Damage", "channellingskillshaveincreasedattackandcastspeed": "Channelling Skills have 6% increased Attack and Cast Speed", "maximumlifebecomesimmunetochaosdamage": "Maximum Life becomes 1, Immune to Chaos Damage", "chancetogainapowerfrenzyorendurancechargeonkill": "8% chance to gain a Power, Frenzy or Endurance Charge on Kill", "chancetogainanendurancechargewhenhitwhilechannelling": "20% chance to gain an Endurance Charge when Hit while Channelling", "chancetogainafrenzychargewhenhitwhilechannelling": "20% chance to gain a Frenzy Charge when Hit while Channelling", "increasedcriticalstrikechancewithclaws": "40% increased Critical Strike Chance with Claws", "increasedaccuracyratingwithclaws": "12% increased Accuracy Rating with Claws", "increasedattackspeedwithclaws": "10% increased Attack Speed with Claws", "tocriticalstrikemultiplierwithclaws": "+25% to Critical Strike Multiplier with Claws", "increaseddamagewithclaws": "20% increased Damage with Claws", "increaseddamagewithailmentsfromattackskillswhilewieldingaclaw": "20% increased Damage with Ailments from Attack Skills while wielding a Claw", "increasedtotalrecoverypersecondfromlifeleech": "20% increased total Recovery per second from Life Leech", "chancetoblindenemiesoncriticalstrike": "10% chance to Blind Enemies on Critical Strike", "chancetostealpowerfrenzyandendurancechargesonhitwithclaws": "25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws", "increasedattackandcastspeedifyouveusedamovementskillrecently": "20% increased Attack and Cast Speed if you've used a Movement Skill Recently", "increaseddamagewithhitsandailmentsagainstbleedingenemies": "30% increased Damage with Hits and Ailments against Bleeding Enemies", "trapscannotbedamagedforsecondsafterbeingthrown": "Traps cannot be Damaged for 5 seconds after being Thrown", "minescannotbedamagedforsecondsafterbeingplaced": "Mines cannot be Damaged for 5 seconds after being Placed", "increasedminedamage": "30% increased Mine Damage", "coldspellshaveofphysicaldamageconvertedtocolddamage": "Cold Spells have 10% of Physical Damage Converted to Cold Damage", "increasedcriticalstrikechancewithcoldskills": "20% increased Critical Strike Chance with Cold Skills", "chancetoavoidbeingfrozen": "30% chance to Avoid being Frozen", "chancetoavoidbeingchilled": "50% chance to Avoid being Chilled", "chancetoavoidcolddamagewhenhit": "5% chance to Avoid Cold Damage when Hit", "increasedchilldurationonenemies": "20% increased Chill Duration on Enemies", "tocoldresistance": "+50% to Cold Resistance", "increasedmanaregenerationrate": "(15-25)% increased Mana Regeneration Rate", "damagewithweaponspenetrateselementalresistance": "Damage with Weapons Penetrates 5% Elemental Resistance", "increaseddefencesfromequippedshield": "(20-30)% increased Defences from Equipped Shield", "increasedelementaldamagewithattackskills": "10% increased Elemental Damage with Attack Skills", "aurasfromyourskillsgrantincreasedattackandcastspeedtoyouandallies": "Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies", "youandalliesaffectedbyyourauraskillshavetoallelementalresistances": "You and Allies affected by your Aura Skills have +20% to all Elemental Resistances", "youandalliesaffectedbyyourauraskillsdealincreaseddamage": "You and Allies affected by your Aura Skills deal 20% increased Damage", "shareendurancefrenzyandpowerchargeswithnearbypartymembers": "Share Endurance, Frenzy and Power Charges with nearby party members", "chancetotauntonhit": "100% chance to Taunt on Hit", "reduceddamagetakenifyouvetauntedanenemyrecently": "6% reduced Damage taken if you've Taunted an Enemy Recently", "ofliferegeneratedpersecondifyouvetauntedanenemyrecently": "2% of Life Regenerated per second if you've Taunted an Enemy Recently", "enemiestauntedbyyoudeallessdamagewithhitsand": "Enemies Taunted by you deal 10% less Damage with Hits and", "ailmentsagainstothertargets": "Ailments against other targets", "chancetogainanendurancechargewhenyougainapowercharge": "25% chance to gain an Endurance Charge when you gain a Power Charge", "chancetogainapowerchargeifyouoryourtotemskillanenemy": "15% chance to gain a Power Charge if you or your Totems kill an Enemy", "damagepenetrateselementalresistanceswhileyouhaveapowercharge": "Damage Penetrates 5% Elemental Resistances while you have a Power Charge", "reducedelementaldamagetakenwhileyouhaveanendurancecharge": "5% reduced Elemental Damage taken while you have an Endurance Charge", "chancetogainapowerchargewhenyousummonatotem": "50% chance to gain a Power Charge when you Summon a Totem", "increaseddamageovertime": "(25-35)% increased Damage over Time", "increasedglobalcriticalstrikechancewhilewieldingastaff": "20% increased Global Critical Strike Chance while wielding a Staff", "toglobalcriticalstrikemultiplierwhilewieldingastaff": "+8% to Global Critical Strike Multiplier while wielding a Staff", "gainrageonhitwithattacksnomorethanonceeveryseconds": "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds", "chancetodealdoubledamageperrage": "1% chance to deal Double Damage per 4 Rage", "youcaninflictbleedingonanenemyuptotimes": "You can inflict Bleeding on an Enemy up to 8 times", "yourbleedingdoesnotdealextradamagewhiletheenemyismoving": "Your Bleeding does not deal extra Damage while the Enemy is moving", "lessdamagewithbleeding": "50% less Damage with Bleeding", "reducedelementaldamagetaken": "6% reduced Elemental Damage taken", "curseskillshaveincreasedcastspeed": "Curse Skills have 15% increased Cast Speed", "curseskillshaveincreasedskilleffectduration": "Curse Skills have 20% increased Skill Effect Duration", "increasedeffectofyourcurses": "(3-5)% increased Effect of your Curses", "increasedaccuracyratingwithdaggers": "15% increased Accuracy Rating with Daggers", "increaseddamagewithdaggers": "24% increased Damage with Daggers", "increaseddamagewithailmentsfromattackskillswhilewieldingadagger": "24% increased Damage with Ailments from Attack Skills while wielding a Dagger", "increasedattackspeedwithdaggers": "6% increased Attack Speed with Daggers", "increaseddamage": "20% increased Damage", "increaseddamageifyouhaveshockedanenemyrecently": "30% increased Damage if you have Shocked an Enemy Recently", "increasedcriticalstrikechanceagainstshockedenemies": "40% increased Critical Strike Chance against Shocked Enemies", "increasedcriticalstrikechanceagainstblindedenemies": "40% increased Critical Strike Chance against Blinded Enemies", "tomaximumenergyshield": "+20 to maximum Energy Shield", "increasedcastspeedwhiledualwielding": "2% increased Cast Speed while Dual Wielding", "increasedmanaregenerationifyouveusedamovementskillrecently": "30% increased Mana Regeneration if you've used a Movement Skill Recently", "increasedphysicaldamagewithbows": "10% increased Physical Damage with Bows", "bowattackshavechancetocausebleeding": "Bow Attacks have 15% chance to cause Bleeding", "tocriticalstrikemultiplierperpowercharge": "+8% to Critical Strike Multiplier per Power Charge", "criticalstrikechancewhileatmaximumpowercharges": "+2% Critical Strike Chance while at maximum Power Charges", "tomaximumpowercharges": "+1 to Maximum Power Charges", "tomaximumnumberofspectres": "+1 to Maximum number of Spectres", "minionshaveincreasedattackspeed": "Minions have 4% increased Attack Speed", "minionshaveincreasedcastspeed": "Minions have 4% increased Cast Speed", "tomaximumnumberofraisedzombies": "+1 to Maximum number of Raised Zombies", "minionshavechancetoblockattackdamage": "Minions have +2% Chance to Block Attack Damage", "minionsrecoveroftheirmaximumlifewhentheyblock": "Minions Recover 1% of their Maximum Life when they Block", "chancetoblockprojectileattackdamage": "+8% Chance to Block Projectile Attack Damage", "yougainincreasedareaofeffectforeachmine": "You gain 8% increased Area of Effect for each Mine", "increasedminearmingspeed": "100% increased Mine Arming Speed", "chancewhenplacingminestoplaceanadditionalmine": "20% chance when Placing Mines to Place an additional Mine", "increasedaccuracyratingwithtwohandedmeleeweapons": "6% increased Accuracy Rating with Two Handed Melee Weapons", "increasedminelayingspeed": "4% increased Mine Laying Speed", "increasedmineduration": "20% increased Mine Duration", "increasedtraptriggerareaofeffect": "20% increased Trap Trigger Area of Effect", "increasedminedetonationareaofeffect": "20% increased Mine Detonation Area of Effect", "increasedcriticalstrikechancewithtraps": "20% increased Critical Strike Chance with Traps", "increasedcriticalstrikechancewithmines": "20% increased Critical Strike Chance with Mines", "poisonsyouinflictdealdamagefaster": "Poisons you inflict deal Damage 5% faster", "tominimumfrenzycharges": "+1 to Minimum Frenzy Charges", "chancetogainafrenzychargeonkill": "20% chance to gain a Frenzy Charge on Kill", "increaseddamageperfrenzycharge": "10% increased Damage per Frenzy Charge", "tominimumendurancecharges": "+1 to Minimum Endurance Charges", "chancetogainanendurancechargeonkill": "5% chance to gain an Endurance Charge on Kill", "increaseddamageperendurancecharge": "10% increased Damage per Endurance Charge", "increasedmeleecriticalstrikechance": "25% increased Melee Critical Strike Chance", "tomeleecriticalstrikemultiplier": "+15% to Melee Critical Strike Multiplier", "increasedcriticalstrikechancewithwands": "30% increased Critical Strike Chance with Wands", "tocriticalstrikemultiplierwithwands": "+12% to Critical Strike Multiplier with Wands", "chancetomaimenemiesoncriticalstrikewithattacks": "20% chance to Maim Enemies on Critical Strike with Attacks", "tostrengthandintelligence": "+10 to Strength and Intelligence", "increasedphysicaldamage": "(25-35)% increased Physical Damage", "firespellshaveofphysicaldamageconvertedtofiredamage": "Fire Spells have 10% of Physical Damage Converted to Fire Damage", "gainofphysicaldamageasextrafiredamage": "Gain 5% of Physical Damage as Extra Fire Damage", "ofdamageistakenfrommanabeforelife": "30% of Damage is taken from Mana before Life", "damagepenetrateselementalresistances": "Damage Penetrates 10% Elemental Resistances", "increasedeffectofnondamagingailmentsonenemies": "10% increased Effect of non-Damaging Ailments on Enemies", "lightningspellshaveofphysicaldamageconvertedtolightningdamage": "Lightning Spells have 10% of Physical Damage Converted to Lightning Damage", "gainofphysicaldamageasextralightningdamage": "Gain 5% of Physical Damage as Extra Lightning Damage", "increasedflaskchargesgained": "20% increased Flask Charges gained", "increasedaccuracyratingwhiledualwielding": "12% increased Accuracy Rating while Dual Wielding", "increasedweaponcriticalstrikechancewhiledualwielding": "75% increased Weapon Critical Strike Chance while Dual Wielding", "toweaponcriticalstrikemultiplierwhiledualwielding": "+15% to Weapon Critical Strike Multiplier while Dual Wielding", "increasedspelldamagewhiledualwielding": "16% increased Spell Damage while Dual Wielding", "chancetoblockspelldamagewhiledualwielding": "+4% Chance to Block Spell Damage while Dual Wielding", "": "", "increasedwanddamageperpowercharge": "10% increased Wand Damage per Power Charge", "chancetogainapowerchargeonkill": "10% chance to gain a Power Charge on Kill", "spendenergyshieldbeforemanaforskillcosts": "Spend Energy Shield before Mana for Skill Costs", "energyshieldprotectsmanainsteadoflife": "Energy Shield protects Mana instead of Life", "lessenergyshieldrechargerate": "50% less Energy Shield Recharge Rate", "cansummonuptoadditionalgolematatime": "Can Summon up to 1 additional Golem at a time", "youcannotbeignitedwhileyouhaveaflamegolemsummoned": "You cannot be Ignited while you have a Flame Golem Summoned", "youcannotbeshockedwhileyouhavealightninggolemsummoned": "You cannot be Shocked while you have a Lightning Golem Summoned", "youcannotbechilledorfrozenwhileyouhaveanicegolemsummoned": "You cannot be Chilled or Frozen while you have an Ice Golem Summoned", "increasedgolemdamageforeachgolemyouhavesummoned": "20% increased Golem Damage for each Golem you have Summoned", "enemiesyouhitwithelementaldamagetemporarilygetresistancetothoseelementsandresistancetootherelements": "Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements", "increaseddurationofelementalailmentsonenemies": "10% increased Duration of Elemental Ailments on Enemies", "moreelementaldamageifyouvecritinthepastseconds": "40% more Elemental Damage if you've Crit in the past 8 seconds", "nocriticalstrikemultiplier": "No Critical Strike Multiplier", "nodamagemultiplierforailmentsfromcriticalstrikes": "No Damage Multiplier for Ailments from Critical Strikes", "elementalresistanceswhileholdingashield": "+4% Elemental Resistances while holding a Shield", "ofoverkilldamageisleechedaslife": "20% of Overkill Damage is Leeched as Life", "youareimmunetobleedingwhileleeching": "You are Immune to Bleeding while Leeching", "cannotbestunnedwhileleeching": "Cannot be Stunned while Leeching", "skillsfireanadditionalprojectile": "Skills fire an additional Projectile", "tomaximumendurancecharges": "+1 to Maximum Endurance Charges", "increasedendurancechargeduration": "50% increased Endurance Charge Duration", "ofspelldamageleechedasenergyshield": "0.3% of Spell Damage Leeched as Energy Shield", "minionshaveincreasedmaximumlife": "Minions have 10% increased maximum Life", "increasedspelldamagewhilewieldingastaff": "10% increased Spell Damage while wielding a Staff", "chancetoblockattackdamagewhilewieldingastaff": "+6% Chance to Block Attack Damage while wielding a Staff", "chancetoblockspelldamagewhilewieldingastaff": "+6% Chance to Block Spell Damage while wielding a Staff", "chancetogainunholymightonblockforseconds": "10% chance to gain Unholy Might on block for 3 seconds", "increasedareaofeffectwhilewieldingastaff": "6% increased Area of Effect while wielding a Staff", "increasedattackspeedwithstaves": "3% increased Attack Speed with Staves", "increasedcastspeedwhilewieldingastaff": "3% increased Cast Speed while wielding a Staff", "increasedareaofeffectperpowercharge": "5% increased Area of Effect per Power Charge", "increasedskilleffectduration": "(4-7)% increased Skill Effect Duration", "cannotbestunnedwhileyouhaveghostshrouds": "Cannot be Stunned while you have Ghost Shrouds", "increasedattackandcastspeedperghostshroud": "6% increased Attack and Cast Speed per Ghost Shroud", "chancetododgespellhitsifyouhaveenergyshield": "10% chance to Dodge Spell Hits if you have Energy Shield", "toevasionratingpermaximumenergyshieldonhelmet": "+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet", "tomaximumenergyshieldperevasionratingonbodyarmour": "+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour", "increasedtotalrecoverypersecondfrommanaleech": "20% increased total Recovery per second from Mana Leech", "ofattackdamageleechedasmana": "0.5% of Attack Damage Leeched as Mana", "increasedmaximumtotalrecoverypersecondfrommanaleech": "25% increased Maximum total Recovery per second from Mana Leech", "managainedforeachenemyhitbyyourattacks": "+2 Mana gained for each Enemy hit by your Attacks", "fasterstartofenergyshieldrecharge": "15% faster start of Energy Shield Recharge", "increasedmaximumtotalrecoverypersecondfromenergyshieldleech": "20% increased Maximum total Recovery per second from Energy Shield Leech", "increasedattackandcastspeedwhileleechingenergyshield": "6% increased Attack and Cast Speed while Leeching Energy Shield", "increasedevasionratingperfrenzycharge": "8% increased Evasion Rating per Frenzy Charge", "chancetoavoidblind": "60% chance to Avoid Blind", "increasedblindduration": "20% increased Blind duration", "chancetogainphasingforsecondsonkill": "10% chance to gain Phasing for 4 seconds on Kill", "increasedtrapthrowingspeed": "4% increased Trap Throwing Speed", "youcancastanadditionalbrand": "You can Cast an additional Brand", "reduceddamagetakenfromtraporminehits": "10% reduced Damage taken from Trap or Mine Hits", "increasedcolddamagewithattackskills": "80% increased Cold Damage with Attack Skills", "damagewithweaponspenetratescoldresistance": "Damage with Weapons Penetrates 8% Cold Resistance", "farshot": "Far Shot", "moreglobalaccuracyrating": "50% more Global Accuracy Rating", "increasedblinkarrowandmirrorarrowcooldownrecoveryspeed": "100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed", "tocriticalstrikemultiplierwithaxes": "+30% to Critical Strike Multiplier with Axes", "toaccuracyratingwithaxes": "+200 to Accuracy Rating with Axes", "increasedknockbackdistance": "25% increased Knockback Distance", "chancetoknockenemiesbackonhit": "6% chance to Knock Enemies Back on hit", "enemiesbecomechilledastheyunfreeze": "Enemies Become Chilled as they Unfreeze", "chancetofreezeenemieswhicharechilled": "10% chance to Freeze Enemies which are Chilled", "increasedcastspeedwithfireskills": "5% increased Cast Speed with Fire Skills", "tocriticalstrikemultiplierwithfireskills": "+10% to Critical Strike Multiplier with Fire Skills", "chancetoavoidbeingignited": "30% chance to Avoid being Ignited", "chancetoavoidfiredamagewhenhit": "5% chance to Avoid Fire Damage when Hit", "yourhitspermanentlyintimidateenemiesthatareonfulllife": "Your Hits permanently Intimidate Enemies that are on Full Life", "gainadrenalineforsecondswhenyoureachlowlifeifyou": "Gain Adrenaline for 20 seconds when you reach Low Life if you", "donothaveadrenaline": "do not have Adrenaline", "removeallailmentsandburningwhenyougainadrenaline": "Remove all Ailments and Burning when you gain Adrenaline", "recoverofmaximumlifewhenyougainadrenaline": "Recover 25% of maximum Life when you gain Adrenaline", "increasedcriticalstrikechanceforattacks": "80% increased Critical Strike Chance for Attacks", "addstophysicaldamagetoattacksifyouve": "Adds 20 to 30 Physical Damage to Attacks if you've", "dealtacriticalstrikerecently": "dealt a Critical Strike Recently", "youandyourminionshaveadditionalphysicaldamagereductionforeachraisedzombie": "You and your Minions have 1% additional Physical Damage Reduction for each Raised Zombie", "yourraisedzombiesspreadcausticgroundondeathdealingoftheirmaximumlifeaschaosdamagepersecond": "Your Raised Zombies spread Caustic Ground on Death, dealing 50% of their maximum Life as Chaos Damage per second", "raisedzombiesslamattackhasincreasedcooldownrecoveryspeed": "Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed", "raisedzombiesslamattackhasincreasedareaofeffect": "Raised Zombies' Slam Attack has 100% increased Area of Effect", "increasedspelldamageperpowercharge": "4% increased Spell Damage per Power Charge", "gainapowerchargeafterspendingatotalofmana": "Gain a Power Charge after Spending a total of 200 Mana", "gainofphysicaldamageasextrachaosdamage": "Gain 10% of Physical Damage as Extra Chaos Damage", "reducedphysicaldamagetakenovertime": "10% reduced Physical Damage taken over time", "chancetoimpaleenemiesonhitwithattacks": "15% chance to Impale Enemies on Hit with Attacks", "increasedimpaleeffect": "5% increased Impale Effect", "increasedeffectoffortifyonyou": "10% increased Effect of Fortify on you", "increasedarmourwhileyouhavefortify": "30% increased Armour while you have Fortify", "increasedfortifyduration": "25% increased Fortify duration", "increasedmeleephysicaldamagewhileyouhavefortify": "12% increased Melee Physical Damage while you have Fortify", "increaseddamagewithailmentsfromattackskillswhilewieldingameleeweapon": "12% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon", "reduceddamagetakenwhenhit": "20% reduced Damage taken when Hit", "youhavefortify": "You have Fortify", "chancetododgeattackhitswhilephasing": "5% chance to Dodge Attack Hits while Phasing", "increasedfrenzychargeduration": "50% increased Frenzy Charge Duration", "cannotbechilled": "Cannot be Chilled", "cannotbefrozen": "Cannot be Frozen", "everysecondsfreezenearbychillednonuniqueenemiesforseconds": "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds", "everysecondschancetofreezenearbychilleduniqueenemiesforseconds": "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds", "nearbychilledenemiesdealreduceddamagewithhits": "Nearby Chilled Enemies deal 10% reduced Damage with Hits", "increasedcastspeedwithcoldskills": "5% increased Cast Speed with Cold Skills", "increasedattackspeedwithwands": "8% increased Attack Speed with Wands", "increasedaccuracyratingwithwands": "10% increased Accuracy Rating with Wands", "increasedelementaldamagewithmaces": "12% increased Elemental Damage with Maces", "increasedaccuracyratingwithmaces": "6% increased Accuracy Rating with Maces", "ifyouveusedaskillrecentlyyouandnearbyallieshavetailwind": "If you've used a Skill Recently, you and nearby Allies have Tailwind", "evasionratingwhileyouhavetailwind": "+1000 Evasion Rating while you have Tailwind", "increasedeffectoftailwindonyouforeachskillyouveusedrecentlyupto": "10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%", "tochancetoevadewhileyouhaveenergyshield": "+5% to Chance to Evade while you have Energy Shield", "increasedmovementspeedwhileyouhaveenergyshield": "10% increased Movement Speed while you have Energy Shield", "whenhitloseaghostshroudandrecoverenergyshieldequaltoofyourevasionrating": "When Hit, lose a Ghost Shroud and recover Energy Shield equal to 5% of your Evasion Rating", "reduceddamagetakenperghostshroud": "3% reduced Damage taken per Ghost Shroud", "everysecondsgainaghostshrouduptoamaximumof": "Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3", "leechenergyshieldinsteadoflife": "Leech Energy Shield instead of Life", "maximumtotalrecoverypersecondfromenergyshieldleechisdoubled": "Maximum total Recovery per second from Energy Shield Leech is doubled", "increasedphysicaldamagewithonehandedmeleeweapons": "25% increased Physical Damage with One Handed Melee Weapons", "ofphysicalattackdamageleechedaslife": "0.4% of Physical Attack Damage Leeched as Life", "increasedmaximumtotalrecoverypersecondfromlifeleech": "15% increased Maximum total Recovery per second from Life Leech", "increaseddamagewithailmentsfromattackskillswhilewieldingaonehandedweapon": "25% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon", "increasedevasionratingduringonslaught": "30% increased Evasion Rating during Onslaught", "chancetogainonslaughtforsecondsonkill": "10% chance to gain Onslaught for 4 seconds on Kill", "bleedingenemiesyoukillexplodedealingof": "Bleeding Enemies you Kill Explode, dealing 10% of", "theirmaximumlifeasphysicaldamage": "their Maximum Life as Physical Damage", "moredamagewithbleeding": "25% more Damage with Bleeding", "minionshavetochaosresistance": "Minions have +5% to Chaos Resistance", "additionalphysicaldamagereductionwhileaffectedbyaguardskillbuff": "4% additional Physical Damage Reduction while affected by a Guard Skill Buff", "nearbyenemiescannotgainpowerfrenzyorendurancecharges": "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges", "youandnearbypartymemberssharepowerfrenzyandendurancechargeswitheachother": "You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other", "chancetogainapowerfrenzyorendurancechargeonhit": "10% chance to gain a Power, Frenzy or Endurance Charge on Hit", "chancetogainofnonchaosdamagewithhitsasextrachaosdamage": "5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage", "increasedglobalevasionratingwhenonfulllife": "40% increased Global Evasion Rating when on Full Life", "moredamageagainstuniqueenemies": "20% more Damage against Unique Enemies", "moredamageifyouvekilledrecently": "10% more Damage if you've Killed Recently", "cannottakereflectedphysicaldamage": "Cannot take Reflected Physical Damage", "damagepenetratesfireresistance": "Damage Penetrates 15% Fire Resistance", "offiredamageleechedasenergyshield": "0.2% of Fire Damage Leeched as Energy Shield", "damagepenetratescoldresistance": "Damage Penetrates 6% Cold Resistance", "ofcolddamageleechedasenergyshield": "0.2% of Cold Damage Leeched as Energy Shield", "chancetoavoidbeingstunned": "(8-10)% chance to Avoid being Stunned", "increasedstunandblockrecovery": "30% increased Stun and Block Recovery", "damagepenetrateslightningresistance": "Damage Penetrates 6% Lightning Resistance", "oflightningdamageleechedasenergyshield": "0.2% of Lightning Damage Leeched as Energy Shield", "powerfulcrits": "Powerful Crits", "reducedenemystunthresholdwithbows": "10% reduced Enemy Stun Threshold with Bows", "increasedstundurationwithbowsonenemies": "30% increased Stun Duration with Bows on Enemies", "increaseddamagewhileleeching": "30% increased Damage while Leeching", "increasedliferecoveryfromflasks": "30% increased Life Recovery from Flasks", "increasedflaskrecoveryrate": "20% increased Flask Recovery rate", "increasedareaofeffectofcurseskills": "40% increased Area of Effect of Curse Skills", "trapdamagepenetrateselementalresistances": "Trap Damage Penetrates 10% Elemental Resistances", "minedamagepenetrateselementalresistances": "Mine Damage Penetrates 10% Elemental Resistances", "offiredamageleechedaslife": "0.2% of Fire Damage Leeched as Life", "increasedstrength": "8% increased Strength", "chancetocoverrareoruniqueenemiesinashforsecondsonhit": "20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit", "chancetofreezeshockandignite": "5% chance to Freeze, Shock and Ignite", "increasedspelldamagewhileyouhavearcanesurge": "40% increased Spell Damage while you have Arcane Surge", "increasedareaofeffectwhileyouhavearcanesurge": "25% increased Area of Effect while you have Arcane Surge", "ofspelldamageleechedaslifewhileyouhavearcanesurge": "0.5% of Spell Damage Leeched as Life while you have Arcane Surge", "increasedareaofeffectperenemykilledrecentlyupto": "5% increased Area of Effect per Enemy killed recently, up to 50%", "dealuptomoremeleedamagetoenemiesbasedonproximity": "Deal up to 15% more Melee Damage to Enemies, based on proximity", "increasedattackphysicaldamage": "15% increased Attack Physical Damage", "increasedtotalrecoverypersecondfromenergyshieldleech": "30% increased total Recovery per second from Energy Shield Leech", "criticalstrikesignoreenemymonsterelementalresistances": "Critical Strikes ignore Enemy Monster Elemental Resistances", "noncriticalstrikespenetrateofenemyelementalresistances": "Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances", "ofmaximumliferegeneratedpersecondperendurancecharge": "0.5% of maximum Life Regenerated per second per Endurance Charge", "increasedarmourwhilestationary": "30% increased Armour while stationary", "reducedmanacostofskillswhileonfullenergyshield": "50% reduced Mana Cost of Skills while on Full Energy Shield", "bannerskillsreservenomana": "Banner Skills Reserve no Mana", "whenyoucreateabanneritgainsofthestagesofyourplacedbanner": "When you create a Banner, it gains 40% of the Stages of your placed Banner", "youandalliesaffectedbyyourplacedbannersregenerateof": "You and Allies affected by your placed Banners Regenerate 0.1% of", "maximumlifepersecondforeachstage": "maximum Life per second for each Stage", "youandnearbyallieshaveincreasedmovementspeed": "You and nearby Allies have 12% increased Movement Speed", "increasedspelldamageifyouvecastaspellrecently": "30% increased Spell Damage if you've Cast a Spell Recently", "increasedattackdamageifyouvecastaspellrecently": "50% increased Attack Damage if you've Cast a Spell Recently", "increasedattackspeedifyouveattackedrecently": "20% increased Attack Speed if you've Attacked Recently", "increasedcastspeedifyouveattackedrecently": "30% increased Cast Speed if you've Attacked Recently", "minionsregeneratelifepersecond": "Minions Regenerate 1% Life per second", "increasedconvocationcooldownrecoveryspeed": "50% increased Convocation Cooldown Recovery Speed", "theincreasetophysicaldamagefromstrengthappliestoprojectileattacksaswellasmeleeattacks": "The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks", "convertsallevasionratingtoarmourdexterityprovidesnobonustoevasionrating": "Converts all Evasion Rating to Armour.