Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Supports any skill that hits enemies. Must support both a skill that hits enemies, and a hex curse skill to work. The shards will damage enemies they impact, dealing cold damage. Cannot modify the skills of minions. Supports projectile skills, and any other skills that chain. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Does not affect projectiles fired from other locations as secondary effects. Spell Cascade Support or Awakened Spell Cascade Support are particularly useful to scale the hit damage part of Reap. Cannot support totems, traps, or mines. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. Anh ch hy lm sng t v p ca dng sng truyn thng y qua cc nhn vt chnh trong tc phm, Anh ch hy nu cm nhn v hnh tng Rng x nu, Anh ch hy son bi t ncca tc gi Nguyn nh Thi, Anh ch hy son bi ng gi v bin c ca tc gi H minh u, Anh ch hy son bi Sngca tc gi Xun Qunh, Anh ch hy son bi Ch ngi t t ca tc gi Nguyn Tun, Cm nhn v nhn vt Tn trong truyn ngn Rng X Nu ca nh vn Nguyn Trung Thnh, Anh ch hy son bi Chic thuyn ngoi xa ca tc gi Nguyn Minh Chu, Nu cm nhn v hnh tng ngi n b lng chi trong tc phm Chic thuyn ngoi xa ca Nguyn Minh Chu, Phn tch im ging v khc nhau ca hai nhn vt Vit V Chin trong truyn ngn Nhng a con trong gia nh ca nh vn Nguyn Thi. Inspiration Support gems. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5.
Cannot support skills used by totems, traps, or mines. Cannot modify the skills of minions. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Son bi Tuyn ngn c lp ca Ch tch H Ch Minh. Our website is made possible by displaying online advertisements to our visitors. Cannot support skills used by totems, traps, or mines.
Supports any skill you use to hit enemies yourself. Your Spectral Helix becomes a Nightfall Effect. var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src=wp+"//jsc.mgid.com/v/a/vanmauchonloc.vn.264914.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);})(); (function(){ The supported skills' arrows will then fire out in a circle from where it lands. Place into an item socket of the right colour to gain this skill. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Blood Charges are shared between multiple Reap skill gems, like Inspiration Charges are shared between multiple Supports any skill that hits or burns enemies, or inflicts elemental ailments. Mines cannot use channelling skills. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Supports attack skills, or spell skills that deal damage. Supports attack skills. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Supports projectile attack skills that use bows or wands. Supports spell skills, making them repeat when cast. Supports any skill that hits or burns enemies, or inflicts elemental ailments. Supports any skill that hits or burns enemies, or inflicts elemental ailments. Cannot support totems, traps, or mines. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Cannot modify the skills of minions. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of minions. Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Sentinel stuff not up until patch drops, the. Applying a second or third instance of the debuff does not refresh the duration of the previous ones.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill that can kill enemies. Sentinel stuff not up until patch drops, the. Cannot modify the skills of minions. Each debuff applied by this skill has its own duration. (adsbygoogle = window.adsbygoogle || []).push({}); (function(){ Supports spells, or attacks that use bows or wands. Supports any skill that can kill enemies. Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Cannot support skills used by totems, traps, or mines. Supports skills that can hit enemies, or create minions.
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The hex will be applied when enemies are hit by the other skill. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Supports any skill that can chill enemies or create chilling areas. Supports any skill that hits enemies, making it easier to stun enemies with those skills. The amount of overlaps can be increased to four with an investment in at least 120% increased AoE (without any further reductions or less effects). Is sometimes sold by Niko the Mad for 10 000 Azurite. Supports any skill that hits enemies, or can deal burning damage directly.
Supports any skill that deals damage or has a duration.
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. Hydrosphere can be used to create Blood Charges, since it meets the criteria of surviving enemies. Supports any skill that hits enemies or inflicts ailments. Awakened Increased Area of Effect Support, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Area, AreaSpell, Duration, Cascadable, Enchantment Summoned Reaper Physical Damage over time Multiplier 1, Enchantment Summoned Reaper Physical Damage over time Multiplier 2, Enchantment Summon Reaper Cooldown Recovery 1, Enchantment Summon Reaper Cooldown Recovery 2. var D=new Date(),d=document,b='body',ce='createElement',ac='appendChild',st='style',ds='display',n='none',gi='getElementById',lp=d.location.protocol,wp=lp.indexOf('http')==0?lp:'https:'; Cannot support triggered skills, channelled skills, or skills that create Minions. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support skills used by totems, traps, mines or skills with a reservation. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Supports any skill that hits enemies, or could otherwise apply elemental ailments. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. Place into an item socket of the right colour to gain this skill. catch(e){var iw=d;var c=d[gi]("M322801ScriptRootC264914");}var dv=iw[ce]('div');dv.id="MG_ID";dv[st][ds]=n;dv.innerHTML=264914;c[ac](dv); Supports spell skills, making them repeat when cast. The hex will be applied when enemies are hit by the other skill. Each supported spell skill will be triggered when you die. Cannot modify the skills of minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills. Cannot support skills used by totems, traps, or mines. Supports spells, or attacks that use bows or wands. Cannot be used on items that can't have Labyrinth Enchantments, even if combined with other fossils. Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Must support both a skill that hits enemies, and a hex curse skill to work. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Supports spell skills, making them repeat when cast. Supports spell skills that are not triggered.
Supports any skill that deals damage or has a duration. Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. Our website is made possible by displaying online advertisements to our visitors. Supports projectile spells you cast yourself.
When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. It can only be used on helmet, gloves, and boots.
Traps cannot use channelling skills. Our website is made possible by displaying online advertisements to our visitors. Sentinel stuff not up until patch drops, the, Horticrafting Station decoration now available in your Hideout. Supports projectile skills, and any other skills that chain. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. Supports any skill that can kill enemies. Cannot modify the skills of minions. It cannot be used on belt, even Labyrinth Enchantment for belt was introduced in Harvest league. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Supports any skill that hits enemies, or can deal burning damage directly. Right click to remove from a socket. Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Cannot support skills used by totems, traps, or mines. Tendrils can be supported by [[chain]] modifiers to hit more enemies. Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. The hex will be applied when enemies are hit by the other skill. Supports spells, or attacks that use bows or wands. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Exsanguinate is a Physical Spell that shoots out blood tendrils in a cone that deal physical damage and deal physical Damage Over Time on hit, which can stack up to three times. Cannot support totems, traps, or mines. A resonator socketed with this fossil, adds a Labyrinth Enchantment or rerolls an already existing one. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot support totems, traps, or mines. Each supported spell skill will have a chance to be triggered when you are stunned. 1% increased Critical Strike Chance per 4% Quality, 1% increased Elemental Damage per 2% Quality, 1% increased Area of Effect per 4% Quality, Enchantment Caster Damage Modifier Effect, Enchantment Physical Modifier Effect and Speed Modifier Effect, Enchantment Physical Modifier Effect and Critical Modifier Effect, Enchantment Physical Modifier Effect and Attribute Modifier Effect, Enchantment Physical Modifier Effect and Ailment Modifier Effect, Enchantment Physical Modifier Effect and Attribute Requirement, Enchantment Physical Modifier Effect and Sockets Are Linked, Enchantment Physical Modifier Effect and No Red Sockets, Enchantment Physical Modifier Effect and No Blue Sockets, Enchantment Physical Modifier Effect and No Green Sockets, Enchantment Physical Modifier Effect and White Sockets, Enchantment Fire Modifier Effect and Speed Modifier Effect, Enchantment Fire Modifier Effect and Critical Modifier Effect, Enchantment Fire Modifier Effect and Attribute Modifier Effect, Enchantment Fire Modifier Effect and Ailment Modifier Effect, Enchantment Fire Modifier Effect and Attribute Requirement, Enchantment Fire Modifier Effect and Sockets Are Linked, Enchantment Fire Modifier Effect and No Red Sockets, Enchantment Fire Modifier Effect and No Blue Sockets, Enchantment Fire Modifier Effect and No Green Sockets, Enchantment Fire Modifier Effect and White Sockets, Enchantment Lightning Modifier Effect and Speed Modifier Effect, Enchantment Lightning Modifier Effect and Critical Modifier Effect, Enchantment Lightning Modifier Effect and Attribute Modifier Effect, Enchantment Lightning Modifier Effect and Ailment Modifier Effect, Enchantment Lightning Modifier Effect and Attribute Requirement, Enchantment Lightning Modifier Effect and Sockets Are Linked, Enchantment Lightning Modifier Effect and No Red Sockets, Enchantment Lightning Modifier Effect and No Blue Sockets, Enchantment Lightning Modifier Effect and No Green Sockets, Enchantment Lightning Modifier Effect and White Sockets, Enchantment Cold Modifier Effect and Speed Modifier Effect, Enchantment Cold Modifier Effect and Critical Modifier Effect, Enchantment Cold Modifier Effect and Attribute Modifier Effect, Enchantment Cold Modifier Effect and Ailment Modifier Effect, Enchantment Cold Modifier Effect and Attribute Requirement, Enchantment Cold Modifier Effect and Sockets Are Linked, Enchantment Cold Modifier Effect and No Red Sockets, Enchantment Cold Modifier Effect and No Blue Sockets, Enchantment Cold Modifier Effect and No Green Sockets, Enchantment Cold Modifier Effect and White Sockets, Enchantment Chaos Modifier Effect and Speed Modifier Effect, Enchantment Chaos Modifier Effect and Critical Modifier Effect, Enchantment Chaos Modifier Effect and Attribute Modifier Effect, Enchantment Chaos Modifier Effect and Ailment Modifier Effect, Enchantment Chaos Modifier Effect and Attribute Requirement, Enchantment Chaos Modifier Effect and Sockets Are Linked, Enchantment Chaos Modifier Effect and No Red Sockets, Enchantment Chaos Modifier Effect and No Blue Sockets, Enchantment Chaos Modifier Effect and No Green Sockets, Enchantment Chaos Modifier Effect and White Sockets, Enchantment Caster Damage Modifier Effect and Speed Modifier Effect, Enchantment Caster Damage Modifier Effect and Critical Modifier Effect, Enchantment Caster Damage Modifier Effect and Attribute Modifier Effect, Enchantment Caster Damage Modifier Effect and Ailment Modifier Effect, Enchantment Caster Damage Modifier Effect and Attribute Requirement, Enchantment Caster Damage Modifier Effect and Sockets Are Linked, Enchantment Caster Damage Modifier Effect and No Red Sockets, Enchantment Caster Damage Modifier Effect and No Blue Sockets, Enchantment Caster Damage Modifier Effect and No Green Sockets, Enchantment Caster Damage Modifier Effect and White Sockets, Enchantment Mana Modifier Effect and Speed Modifier Effect, Enchantment Mana Modifier Effect and Critical Modifier Effect, Enchantment Mana Modifier Effect and Attribute Modifier Effect, Enchantment Mana Modifier Effect and Ailment Modifier Effect, Enchantment Mana Modifier Effect and Attribute Requirement, Enchantment Mana Modifier Effect and Sockets Are Linked, Enchantment Mana Modifier Effect and No Red Sockets, Enchantment Mana Modifier Effect and No Blue Sockets, Enchantment Mana Modifier Effect and No Green Sockets, Enchantment Mana Modifier Effect and White Sockets, Enchantment Speed Modifier Effect and Attribute Requirement, Enchantment Speed Modifier Effect and Sockets Are Linked, Enchantment Speed Modifier Effect and No Red Sockets, Enchantment Speed Modifier Effect and No Blue Sockets, Enchantment Speed Modifier Effect and No Green Sockets, Enchantment Speed Modifier Effect and White Sockets, Enchantment Critical Modifier Effect and Attribute Requirement, Enchantment Critical Modifier Effect and Sockets Are Linked, Enchantment Critical Modifier Effect and No Red Sockets, Enchantment Critical Modifier Effect and No Blue Sockets, Enchantment Critical Modifier Effect and No Green Sockets, Enchantment Critical Modifier Effect and White Sockets, Enchantment Attribute Modifier Effect and Attribute Requirement, Enchantment Attribute Modifier Effect and Sockets Are Linked, Enchantment Attribute Modifier Effect and No Red Sockets, Enchantment Attribute Modifier Effect and No Blue Sockets, Enchantment Attribute Modifier Effect and No Green Sockets, Enchantment Attribute Modifier Effect and White Sockets, Enchantment Ailment Modifier Effect and Attribute Requirement, Enchantment Ailment Modifier Effect and Sockets Are Linked, Enchantment Ailment Modifier Effect and No Red Sockets, Enchantment Ailment Modifier Effect and No Blue Sockets, Enchantment Ailment Modifier Effect and No Green Sockets, Enchantment Ailment Modifier Effect and White Sockets, Enchantment Physical Modifier Effect and Speed Modifier Effect Penalty, Enchantment Physical Modifier Effect and Critical Modifier Effect Penalty, Enchantment Physical Modifier Effect and Socket Penalty, Enchantment Physical Modifier Effect and Attribute Requirement Penalty, Enchantment Physical Modifier Effect and Only Red Sockets, Enchantment Physical Modifier Effect and Only Blue Sockets, Enchantment Physical Modifier Effect and Only Green Sockets, Enchantment Fire Modifier Effect and Speed Modifier Effect Penalty, Enchantment Fire Modifier Effect and Critical Modifier Effect Penalty, Enchantment Fire Modifier Effect and Socket Penalty, Enchantment Fire Modifier Effect and Attribute Requirement Penalty, Enchantment Fire Modifier Effect and Only Red Sockets, Enchantment Fire Modifier Effect and Only Blue Sockets, Enchantment Fire Modifier Effect and Only Green Sockets, Enchantment Lightning Modifier Effect and Speed Modifier Effect Penalty, Enchantment Lightning Modifier Effect and Critical Modifier Effect Penalty, Enchantment Lightning Modifier Effect and Socket Penalty, Enchantment Lightning Modifier Effect and Attribute Requirement Penalty, Enchantment Lightning Modifier Effect and Only Red Sockets, Enchantment Lightning Modifier Effect and Only Blue Sockets, Enchantment Lightning Modifier Effect and Only Green Sockets, Enchantment Cold Modifier Effect and Speed Modifier Effect Penalty, Enchantment Cold Modifier Effect and Critical Modifier Effect Penalty, Enchantment Cold Modifier Effect and Socket Penalty, Enchantment Cold Modifier Effect and Attribute Requirement Penalty, Enchantment Cold Modifier Effect and Only Red Sockets, Enchantment Cold Modifier Effect and Only Blue Sockets, Enchantment Cold Modifier Effect and Only Green Sockets, Enchantment Chaos Modifier Effect and Speed Modifier Effect Penalty, Enchantment Chaos Modifier Effect and Critical Modifier Effect Penalty, Enchantment Chaos Modifier Effect and Socket Penalty, Enchantment Chaos Modifier Effect and Attribute Requirement Penalty, Enchantment Chaos Modifier Effect and Only Red Sockets, Enchantment Chaos Modifier Effect and Only Blue Sockets, Enchantment Chaos Modifier Effect and Only Green Sockets, Enchantment Caster Damage Modifier Effect and Speed Modifier Effect Penalty, Enchantment Caster Damage Modifier Effect and Critical Modifier Effect Penalty, Enchantment Caster Damage Modifier Effect and Socket Penalty, Enchantment Caster Damage Modifier Effect and Attribute Requirement Penalty, Enchantment Caster Damage Modifier Effect and Only Red Sockets, Enchantment Caster Damage Modifier Effect and Only Blue Sockets, Enchantment Caster Damage Modifier Effect and Only Green Sockets, Enchantment Mana Modifier Effect and Speed Modifier Effect Penalty, Enchantment Mana Modifier Effect and Critical Modifier Effect Penalty, Enchantment Mana Modifier Effect and Socket Penalty, Enchantment Mana Modifier Effect and Attribute Requirement Penalty, Enchantment Mana Modifier Effect and Only Red Sockets, Enchantment Mana Modifier Effect and Only Blue Sockets, Enchantment Mana Modifier Effect and Only Green Sockets, Enchantment Speed Modifier Effect and Damage Modifier Effect Penalty, Enchantment Speed Modifier Effect and Socket Penalty, Enchantment Speed Modifier Effect and Attribute Requirement Penalty, Enchantment Speed Modifier Effect and Only Red Sockets, Enchantment Speed Modifier Effect and Only Blue Sockets, Enchantment Speed Modifier Effect and Only Green Sockets, Enchantment Critical Modifier Effect and Damage Modifier Effect Penalty, Enchantment Critical Modifier Effect and Socket Penalty, Enchantment Critical Modifier Effect and Attribute Requirement Penalty, Enchantment Critical Modifier Effect and Only Red Sockets, Enchantment Critical Modifier Effect and Only Blue Sockets, Enchantment Critical Modifier Effect and Only Green Sockets, Enchantment Attribute Modifier Effect and Damage Modifier Effect Penalty, Enchantment Attribute Modifier Effect and Socket Penalty, Enchantment Attribute Modifier Effect and Attribute Requirement Penalty, Enchantment Attribute Modifier Effect and Only Red Sockets, Enchantment Attribute Modifier Effect and Only Blue Sockets, Enchantment Attribute Modifier Effect and Only Green Sockets, Enchantment Ailment Modifier Effect and Socket Penalty, Enchantment Ailment Modifier Effect and Attribute Requirement Penalty, Enchantment Ailment Modifier Effect and Only Red Sockets, Enchantment Ailment Modifier Effect and Only Blue Sockets, Enchantment Ailment Modifier Effect and Only Green Sockets.