Added introductory events for Goryeo and Shen. Removes Treaty of Rihe and Poland prosperity events. India Trade Company subject is now created as a protectorate again. Hopefully fixed the issue with separatism in China. Starting rulers added for West Africa, and work on name lists. Unrest tweaked in several places, cancelling out some base penalties. Cities will buy the cheapest food while farmers will sell to most profitable buyer. Accepted culture no longer hard blocks culture conversion, instead has 75% penalty. I have suggested Japanese dynamic province names before in this forum and they had been adopted by Paradox. Fix regional capital not giving CE bonuses(again). Latvian split into Curonian and Lattgalian cultures until 16th century. Fixes some localisation issues in the Swedish Civil War event chain. Cultural conversion progress is now visible in province's population data. Adds an Efik, an Ijaw and an Edo culture in the Nigerian group. The decision to germanize city names will no longer be enactable when you don't own eligible provinces. Relaxed area and culture restrictions for Reformation debate and denomination events. New system for estate loyalty change. TCs should no longer be rebel factories. Added a small trade power bonus to Oasis provinces, and added the modifier to more of Arabia and West India. Corrected +30% effect to -30% for collecting outside of node.
Refreshed Shadow Kingdom event code, using the vanilla EU4 1.24 code as a base. Sits in the background at the moment, unused in the code. Fixes the colours of the Brandenburg and Prussia units. Correct ruler titles for HRE burgraviates and landgraviates. Indian Ocean islands should now be colonisable like the African trading post provinces. Fixes an issue with death of Enrique de Trastamara leading to game over instead of switching tag. Fixes an issue with the shuffle button of the music player. Looting bonuses and penalties normalized and made linear until high-mil hordes. Ilois and Saint Helena are now trading_port_provinces. Trade node balance should be more even and this bonus less dominant. Wawel Renovation event removed as it is too specific and context insensitive (the castle was damaged in a fire and no other palace has a similar event). Tribal settlement is tracked through three variables, Tribal Population, Settlement Gravity and Settlement Progress. Adds a diplomatic_action to change apanage subjects to regular vassal. Fixes the missions to colonise Aores and Madeira. Muscowy no longer gets the Russian unification casus belli. Christian provinces in Mashriq region now set to Aramaic or Assyrian. Non-AI Chinese subjects no longer need to fulfill strict conditions to assassinate their overlords. Turkish <-> Greek conversion occurs at full speed, even with a cultural union.
Polish Granary of Europe mission is now completable. Adds a performance notification when using north America native nations. Adds failsafes for events not to create unions when conditions don't apply. Prevent AI Italian states, which are not part of the HRE from just joining it because of raised relations (Venice, Genoa, Pope). I would like to add a proposal of Pacific islands that came from the Japanese forum. Estate taxation system. Fixes the calculation of the Bohemia Demesne and Core variables. Forming Latin Empire now fires the At the Crossroads event to get its national ideas. Relocalized Siberian Frontier to "Colonial Frontier". Removed country_level bonuses for kremlins, replaced with local_autonomy reduction. Adjusted Italy autonomy: Signoria should cause less autonomy, higher centralisation for the region at start, slight reduction in autonomy reduction from Republican Tradition. Reorganised the start up event to have the additional tags choice on first event, and native nations on second event. Forming Inca won't make you a Despotic Monarchy if you already have a better government. Fixes the Capital Improvement event not giving prestige bonus on higher cost options. Removes claims after conquering tatar provinces. Pawn of Namur can no longer happen if it's at war. Home of Consort modifiers applies now only local production bonus instead of nationwide. Idea balance work, especially focused on mercenary ideas and admin ideas. Reduces misguided warrior discipline penalty. On creation of Manchu nationality player is given a choice to change the heir's dynasty to Aisin Gioro. Reenabled Demand Unlawful territory for the emperor. Tribes have unique interactions, built around appeasement. Prussia and Brandenburg now have proper uniform colours. You must log in or register to reply here. Vietnamese province names for Laos, Guangxi and Guangdong. Fixes the fact that removing the native nations at start breaks on_monarch_death and on_new_monarch on_actions. Fixes some name changes between Greek and Turkish in Anatolia. Adds an option to remove the Central African native nations. Added fictional rulers for 1356 start to Daur, Warka, Udege and Oroch. Fixed West Africa DG tolerance triggers for West African Shamanism. Hakkapeliitta are now available to any country which owns provinces in Finland region. Fixing Syriac being mistakenly localised as Samaritan. Adds national ideas for the Latin Empire of Constantinople. Fixes the source of a crash/freeze (especially the one around 1390). Tribal Nomads have access to the Nomad CBs with more restrictive conditions, as well as Tribal Tribute. Fixes the triggers for gaining the Bosphorous Strait Split modifier. Nations with tribes will not gain Legalism until after POP initialisation. Farm efficiency = 120 / (1 + e^(-0.05*farm_efficiency_ducat_ticker*FE_rank/(12*rural_population))) - 60, where farm_efficiency_ducat_ticker is the amount of ducats invested into farm efficiency and FE_rank the province's aptitude for food production. Fixed localisation for Corporation Guild, Manufactory, Factory, and Steam-Powered Factory to indicate proper technology requirement. Reworked many tooltips to have consistent ordering and more aesthetic variable display. New CB for Turkish beyliks, Anatolian Supremacy. Couple religion fixes in South America starting setup. Fixes the options of the event of a d'Anjou inheriting the Crown of Poland. Burgundian culture (Low Frankish culture group) no longer exists. Removes a bad alternate event ending the HYW. Fixes the mtth of the Burgundy event of the Philippe de Rouvre's death event. Peasant Wars should no longer restart if player too slowly accepts the ending event. Some other Silk road modifiers in the western end of the silk road, and natural harbour in Canarias. Yuan requirements for success lowered from 235 to 135 provinces in China owned, but now vassals are likely to rebel instead of being willingly annexed. GN initialization now considers distance to the capital and other factors to improve distribution. If Korean state forces Uriankhai to surrender, they will receive all provinces in Korea region owned by them. Eastern and Western Aegean areas now merged. Clean up of the history files by our new Great Consistency Inquisitor (shaves off some of the save bloat). Commented out the French penalty modifiers.
Fixed missing localisation for trade companies, some colonies and some areas in India. Once the China is unified after the Red Turban Rebellion any leftover vassals will ask for integration. Great Temple event will now properly tell how far it is from being finished. Ship maint reduced from 5% yearly to 3% yearly. Late Middle Japanese (before the monophtongisation) versions of province names and cities in Japan. Fixes a bug with rural province AI and farming efficiency, courtesy of Ellysthan. Tribal Population is measured via a 1-100 percentage, changed either yearly by Settlement Gravity, or directly through province damage. Remove all `add_accepted_culture` effects from decisions. Fixes the glitch of West African Spiritualism popping up in South America. Adds a Decline of Burgundy event triggering when it loses provinces in the High Countries region.
Culture and name tweaks around Cuzcatlan/Kuskatan. Fixes an issue with the Aramean cultures not set properly. Changed set-up of Hohenzollern burgraviate - now starts out united until 1398. All provinces that were historically part of the Ostsiedlung will convert to German cultures over time (as long as they are in the HRE). Now, it is directly integrated to estate's income and influence. Fixed no_cavalry flag assignment, will fix itself on the yearly census. Fixes Isla Margarita not being in a trade node or a colonial region. Adds an influence diplomatic action to transform the overseas fief subject into a regular personal union. Refreshed core missions with vanilla EU4 1.24 changes/fixes. Polish-Lithuanian Union events can occur whenever Lithuania or its subjects border Poland. Resets the numerals of all monarch names for the colonial revolter nations. Nullified all possible effects of razing. Removed a loop in France and Lotharingia formation. Fixes regions with low food exporting its food away. Made unlawful territory modifier regarding Italian power last 7300 days (20 years) up from 3650 days so it doesn't hit the same province twice. Fixes an event ID typo for culture conversion to Dalmatian. Adds the Caribbean islands in the natives file. Adds a failsafe during the chain to form the Kalmar Union so the nation becoming junior partner not be a subject. Fixed double explusion options for Tengri. Tweaks effects of religious headss focusing on reducing legitimacy penalties. Fixes a couple issues with coring events. Province's trade income is now derived directly and soley from state's trade income. Fixes a bug with education of the heir events. Serbia areas redrawn in two six province-areas. Having the required territory hold by a vassal of the emperor or a German HRE state now also prevents the shadow kingdom. Legalism's distribution is now based on tribal population initially. Overlords in East Africa are now called again to defend their subjects. Buffed the local unrest reduction of Trade Companies, from -15 to -25 unrest. Border dispustes events between Poland and Lithuania are now also available when Lithuanian vassals own the provinces in question. Russia and PLC can no longer form Lithuania. Settlement Gravity is calculated every year through an extensive calc, using a wide range of environmental and provincial factors. Fixes a graphic glitch on idea group panel on some resolutions. Adds a failsafe to keep Pope and Anti-Pope as Catholic countries (pending a cleaner rework). Fixed the Korean Hall of Worthies decision being spammable. Can now improve urban production skill in a province with province interactions. Fixed the issue with subjugated and decentralised vassals not being able to be subjugated. Fixed Chinese civil war coup failure options. Fixes an absence of description for the new diplo action decisions. Estates will pay tax in wealth and manpower according to their loyalty and influence. Added missing localisation for permanent_union subjects. Vinland restored as colonial name for Scandinavia cultured countries in Canada. Merges tthe three Catalan cultures into one, inside the Lenguadoc culture group. You can no longer farm ADM from Introducing Imperial Examinations decision. Every province's trade income summed should be one third of state's trade income, and country trade income can be as low as 30% depending on the local autonomy in trade provinces, with rest going to the estates. Diet of XXX should no longer spam the player. Polish mission to PU Lithuania changed to take vassals into account. When tribal levies are called, they expect their expense of calling the host back as loot. Horde split up events now also check horde unity. MeiouAndTaxes Wikia is a FANDOM Games Community. Swabia is now the primary tag of the Schwabish culture. The amount of contribution is dependent on diplomatic factors and the comparison of strengths between attacker and defender (stronger enemy more contribution, weaker ones, less contribution). Ossetia, Chechnya and Circassia made Tributaries of White Horde instead of being vassals. Swamp provinces in Egypt are now treated the same as the next highest tier of Innate Fertility. Fix refreshing India CBs by unifying the CBs conditions with the script.
Lots of work on startup POP farming data, including distribution of infrastructure, FE data and IF data. Settled nations call levies based on their loyalty, with a directly proportionate amount given in response. Turkish Empire back as regular formable, pending a required rework for fully flavour. Congratulates Firekahuna cause he's awesome.
Fixed League War hre_reform_level conditions, and some other ones to account for the new reform. Devolving Yuan will now properly change culture from Mongol. Culture to and from the Aramaic cultures will no longer happen if province is both of religion group and culture of the owner. Receiver education base requirements added to institution trade spread. Every prey will be consisted of 1 or more chunks, where chunks are aggregation of same owner provinces that are interconnected on land. It may not display this or other websites correctly. Fixes a couple province names in Germany. Doubled Harbour modifier removed from Stormarn. Ostsiedlung culture conversion system: The Ostsiedlung decision now speeds up the progress of culture conversion in the Ostsiedlung area. Ghazi attacks will now happen only in countries neighbouring the nation sending them. Fixes an issue leading to no AI wars during at least the first century of game. Diplomatic action to subjugate and integrate subjects now require the nation to have been a subject for over ten years. New Tribal Governments, including Tribal Elective Monarchy, Tribal Confederation, Tribal Theocracy and Tribal Nomads (elective and hereditary). This addition is to solve the issue with far away countries taking a small chunk of land in gps vicinity which then halts gps expansion into that area because the mainland of the country holding is so far away.